Auditory displays are promising for informing operators about hazards or objects in the environment. However, it remains to be investigated how to map distance information to a sound dimension. In this research, three sonification approaches were tested: Beep Repetition Rate (BRR) in which beep time and inter-beep time were a linear function of distance, Sound Intensity (SI) in which the digital sound volume was a linear function of distance, and Sound Fundamental Frequency (SFF) in which the sound frequency was a linear function of distance. Participants (N = 29) were presented with a sound by means of headphones and subsequently clicked on the screen to estimate the distance to the object with respect to the bottom of the screen (Experime...
Auditory distance estimates are not linearly related to physical distances: people tend to overestim...
In this study we evaluated whether a method of direct location is an appropriate response method for...
In recent years, virtual reality (VR) has become more common within the media industry and with its ...
The use of data sonification to convey relative spatial location was examined in a series of three t...
The current thesis broadens the knowledge on auditory space perception by addressing a series of gap...
While the angular spatialization of source sounds through individualized Head-related transfer funct...
International audienceThis article presents a concept of distance sound source sonification for virt...
Audio-only augmented reality consists of enhancing a real environment with virtual sound events. A s...
Auditory distance estimates are not linearly related to physical distances: people tend to overestim...
International audienceThe at-ear sound pressure decreases with the distance to the source. Since pre...
This article presents a concept of distance sound source sonifica-tion for virtual auditory displays...
The study investigated how level and reverberation cues contribute to distance discrimination, and h...
The characteristics of moving sound sources have strong implications on the listener's distance perc...
A sound source's apparent distance provides information about spatial relations that can have primar...
In this study we evaluated whether a method of direct location is an appropriate response method for...
Auditory distance estimates are not linearly related to physical distances: people tend to overestim...
In this study we evaluated whether a method of direct location is an appropriate response method for...
In recent years, virtual reality (VR) has become more common within the media industry and with its ...
The use of data sonification to convey relative spatial location was examined in a series of three t...
The current thesis broadens the knowledge on auditory space perception by addressing a series of gap...
While the angular spatialization of source sounds through individualized Head-related transfer funct...
International audienceThis article presents a concept of distance sound source sonification for virt...
Audio-only augmented reality consists of enhancing a real environment with virtual sound events. A s...
Auditory distance estimates are not linearly related to physical distances: people tend to overestim...
International audienceThe at-ear sound pressure decreases with the distance to the source. Since pre...
This article presents a concept of distance sound source sonifica-tion for virtual auditory displays...
The study investigated how level and reverberation cues contribute to distance discrimination, and h...
The characteristics of moving sound sources have strong implications on the listener's distance perc...
A sound source's apparent distance provides information about spatial relations that can have primar...
In this study we evaluated whether a method of direct location is an appropriate response method for...
Auditory distance estimates are not linearly related to physical distances: people tend to overestim...
In this study we evaluated whether a method of direct location is an appropriate response method for...
In recent years, virtual reality (VR) has become more common within the media industry and with its ...