International audienceThis paper proposes a general method for driving kinematics by distances and more specifically for controlling kinematically articulated systems. Unlike traditional approaches, the problem is addressed in the metric space using distances belonging to points of the skeleton and to the environment. After defining kinematic control through a distance-based formalization, we propose an optimization method for solving classic issues such as motion adaptation and inverse kinematics. The originality of the method lies in the possibility to introduce distance constraints with priorities. The approach is validated by a large variety of experiments in the field of motion control of articulated figures, and compared to other appr...
technical reportThis dissertation describes the development of techniques to automate the creation o...
International audienceHuman-like characters can be modeled by suitable skeletal structures, which ba...
This paper presents a technique for adapting existing motion of a human-like character to have the d...
International audienceThis paper proposes a general method for driving kinematics by distances and m...
This paper deals with a new method for controlling kinematically articulated systems. Unlike traditi...
International audienceThis paper deals with a new method for controlling kinematically articulated s...
A configuration of an articulated figure of joints and segments can sometimes be specified as spatia...
Solving the inverse kinematics problem is a fundamental challenge in motion planning, control, and c...
A configuration of an articulated figure of joints and segments can sometimes be specified as spatia...
International audienceIn this article a new approach is given for real-time visual tracking of a cla...
In this article, a 3-link kinematic model of a human leg is defined and analyzed with focus on optim...
Computer-assisted animation is an active research area in computer graphics. Within this field, man...
In this paper, we describe an interactive system for positioning articulated figures which uses a 3D...
This study presents an interactive hierarchical motion control system for the animation of human fig...
In this paper, we describe an interactive system for positioning articulated figures which uses a 3D...
technical reportThis dissertation describes the development of techniques to automate the creation o...
International audienceHuman-like characters can be modeled by suitable skeletal structures, which ba...
This paper presents a technique for adapting existing motion of a human-like character to have the d...
International audienceThis paper proposes a general method for driving kinematics by distances and m...
This paper deals with a new method for controlling kinematically articulated systems. Unlike traditi...
International audienceThis paper deals with a new method for controlling kinematically articulated s...
A configuration of an articulated figure of joints and segments can sometimes be specified as spatia...
Solving the inverse kinematics problem is a fundamental challenge in motion planning, control, and c...
A configuration of an articulated figure of joints and segments can sometimes be specified as spatia...
International audienceIn this article a new approach is given for real-time visual tracking of a cla...
In this article, a 3-link kinematic model of a human leg is defined and analyzed with focus on optim...
Computer-assisted animation is an active research area in computer graphics. Within this field, man...
In this paper, we describe an interactive system for positioning articulated figures which uses a 3D...
This study presents an interactive hierarchical motion control system for the animation of human fig...
In this paper, we describe an interactive system for positioning articulated figures which uses a 3D...
technical reportThis dissertation describes the development of techniques to automate the creation o...
International audienceHuman-like characters can be modeled by suitable skeletal structures, which ba...
This paper presents a technique for adapting existing motion of a human-like character to have the d...