Purpose: The research applies a multidisciplinary perspective to create knowledge and insight about the opportunities that digital game design principles offer to physical education (PE) pedagogy. Methods: Data were initially collected through an appreciative inquiry (AI). AI offers an alternative research perspective to critical theory that has dominated the investigation of the work of PE teachers. This study uniquely used AI with a narrative approach and multidisciplinary analysis to examine two teachers’ use of digital game design pedagogy in PE. Results: It was found that the teachers were motivated to use digital game design principles to provide students with means to solve problems, manage learning motivations, evaluate progre...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
This study examined the role of educational games in graduate-level instructional technology courses...
This study used qualitative methods to explore why some educators embrace the use of digital game-pl...
Digital technology has not become commonplace in teaching and learning despite the considerable grow...
With the increasing drive towards exploring strengths based and positive discourses in PESP it is im...
In the transition to the delivery of instruction, game-based learning in physical education is the k...
Introduction: Student-designed games (SDGs) are the process in which students create, practice, and ...
© 2019, © 2019 Informa UK Limited, trading as Taylor & Francis Group. With the increasing drive to...
This study investigated secondary school physical education teachers’ experiences of using a game ba...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...
For decades, digital video games (DVGs) have been used in various educational contexts. However, the...
For decades, digital video games (DVGs) have been used in various educational contexts. However, the...
One of the main objectives of Physical Education in elementary schools is to encourage motivation so...
peer-reviewedOur objective was to investigate computer games to assess their educational potential. ...
This paper examines the use of the microblogging platform Twitter as a tool for research in physical...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
This study examined the role of educational games in graduate-level instructional technology courses...
This study used qualitative methods to explore why some educators embrace the use of digital game-pl...
Digital technology has not become commonplace in teaching and learning despite the considerable grow...
With the increasing drive towards exploring strengths based and positive discourses in PESP it is im...
In the transition to the delivery of instruction, game-based learning in physical education is the k...
Introduction: Student-designed games (SDGs) are the process in which students create, practice, and ...
© 2019, © 2019 Informa UK Limited, trading as Taylor & Francis Group. With the increasing drive to...
This study investigated secondary school physical education teachers’ experiences of using a game ba...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...
For decades, digital video games (DVGs) have been used in various educational contexts. However, the...
For decades, digital video games (DVGs) have been used in various educational contexts. However, the...
One of the main objectives of Physical Education in elementary schools is to encourage motivation so...
peer-reviewedOur objective was to investigate computer games to assess their educational potential. ...
This paper examines the use of the microblogging platform Twitter as a tool for research in physical...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
This study examined the role of educational games in graduate-level instructional technology courses...
This study used qualitative methods to explore why some educators embrace the use of digital game-pl...