The design of learning spaces is characterised as a social-creative process in which designers initiate a partnership with prospective users to identify the space’s attributes that may support learning activities. This thesis investigated the efficacy of a method on enabling such a large-scale partnership in the early stage of a design process. The survey method is designed to initiate participation from anyone anytime anywhere, and on the other hand, to collate the visual preferences expressed as user data for professional designers to work with iteratively. An interactive online 3-D Parametric Virtual Environment platform was developed to implement the survey method and was used in carrying out a two-stage experiment. During the first-sta...
This paper discusses the investigation of how architectural digital design elements of virtual world...
Virtual reality (VR) has been described as a new and unique type of learning media primarily becaus...
Classrooms can have an impact on enthusiasm towards learning and aid teaching; given the day-to-day ...
The design of learning spaces is characterised as a social-creative process in which designers initi...
Designing learning spaces in the context of contemporary higher education is increasingly participa...
In this paper we provide a revised presentation of our investigation of how architectural digital de...
This thesis presents a set of experimental studies to understand the benefits of utilising architect...
Virtual Reality has a proven track record of benefits in the AEC industry. Participation of end-user...
This research starts by establishing from literature the importance of architectural design elements...
While abundant research has been devoted to investigate successful learning prospects of 3D Virtual ...
3D virtual worlds, such as Second Life, are increasingly being used for delivering e-learning for d...
This research starts by establishing from literature the importance of architectural design elements...
This paper describes Virtual Reality as an environment to collect information about user satisfactio...
PhD ThesisThe use of new media such as massively multi-user 3D virtual environments; ‘virtual worlds...
The application of Virtual Reality (VR) is important on higher education level; it is also imperativ...
This paper discusses the investigation of how architectural digital design elements of virtual world...
Virtual reality (VR) has been described as a new and unique type of learning media primarily becaus...
Classrooms can have an impact on enthusiasm towards learning and aid teaching; given the day-to-day ...
The design of learning spaces is characterised as a social-creative process in which designers initi...
Designing learning spaces in the context of contemporary higher education is increasingly participa...
In this paper we provide a revised presentation of our investigation of how architectural digital de...
This thesis presents a set of experimental studies to understand the benefits of utilising architect...
Virtual Reality has a proven track record of benefits in the AEC industry. Participation of end-user...
This research starts by establishing from literature the importance of architectural design elements...
While abundant research has been devoted to investigate successful learning prospects of 3D Virtual ...
3D virtual worlds, such as Second Life, are increasingly being used for delivering e-learning for d...
This research starts by establishing from literature the importance of architectural design elements...
This paper describes Virtual Reality as an environment to collect information about user satisfactio...
PhD ThesisThe use of new media such as massively multi-user 3D virtual environments; ‘virtual worlds...
The application of Virtual Reality (VR) is important on higher education level; it is also imperativ...
This paper discusses the investigation of how architectural digital design elements of virtual world...
Virtual reality (VR) has been described as a new and unique type of learning media primarily becaus...
Classrooms can have an impact on enthusiasm towards learning and aid teaching; given the day-to-day ...