This paper presents a novel parallel algorithm for solving the Single-Source Shortest Path (SSSP) problem on GPUs. The proposed algorithm is based on the idea of locality-based relaxation, where instead of updating just the distance of a single vertex v, we update the distances of v’s neighboring vertices up to k steps. The proposed algorithm also implements a communication-efficient method (in the CUDA programming model) that minimizes the number of kernel launches, the number of atomic operations and the frequency of CPU-GPU communication without any need for thread synchronization. This is a significant contribution as most existing methods often minimize one at the expense of another. Our experimental results demonstrate that our approa...
PHAST is to date one of the fastest algorithms for performing single source shortest path (SSSP) que...
We propose architecture for graph analysis to find out the single source shortest path to all other ...
This paper presents a new Single Source Shortest Path (SSSP) algorithm for GPUs. Our key advancement...
Part 2: Algorithms and ComplexityInternational audienceThis paper presents a novel parallel algorith...
Abstract—The Single-Source Shortest Path (SSSP) problem arises in many different fields. In this pap...
Abstract—We present a novel algorithm to solve the non-negative single-source shortest path problem ...
Producción CientíficaThe Single-Source Shortest Path (SSSP) problem arises in many different fields....
We present a novel algorithm to solve the nonnegative single-source shortest path problem on road ne...
Finding the shortest paths from a single source to all other vertices is a fundamental method used i...
Till now serial computing has been used for performing all the tasks.But as the data for processing ...
In graph theory finding shortest paths from each node to all the others is a common problem, known a...
Abstract—All-pairs shortest path problem(APSP) finds a large number of practical applications in rea...
International audienceThe shortest-path problem is a fundamental computer science problem with appli...
GPU is the mainstream co-processor computers of heterogeneous architecture. Parallel graph algorithm...
The all-pairs shortest-path problem is an intricate part in numerous practical applications. We desc...
PHAST is to date one of the fastest algorithms for performing single source shortest path (SSSP) que...
We propose architecture for graph analysis to find out the single source shortest path to all other ...
This paper presents a new Single Source Shortest Path (SSSP) algorithm for GPUs. Our key advancement...
Part 2: Algorithms and ComplexityInternational audienceThis paper presents a novel parallel algorith...
Abstract—The Single-Source Shortest Path (SSSP) problem arises in many different fields. In this pap...
Abstract—We present a novel algorithm to solve the non-negative single-source shortest path problem ...
Producción CientíficaThe Single-Source Shortest Path (SSSP) problem arises in many different fields....
We present a novel algorithm to solve the nonnegative single-source shortest path problem on road ne...
Finding the shortest paths from a single source to all other vertices is a fundamental method used i...
Till now serial computing has been used for performing all the tasks.But as the data for processing ...
In graph theory finding shortest paths from each node to all the others is a common problem, known a...
Abstract—All-pairs shortest path problem(APSP) finds a large number of practical applications in rea...
International audienceThe shortest-path problem is a fundamental computer science problem with appli...
GPU is the mainstream co-processor computers of heterogeneous architecture. Parallel graph algorithm...
The all-pairs shortest-path problem is an intricate part in numerous practical applications. We desc...
PHAST is to date one of the fastest algorithms for performing single source shortest path (SSSP) que...
We propose architecture for graph analysis to find out the single source shortest path to all other ...
This paper presents a new Single Source Shortest Path (SSSP) algorithm for GPUs. Our key advancement...