This chapter presents an investigation that compares the performance of game controllers in two-dimensional pointing tasks as defined in the international standard that specifies the requirements for nonkeyboard input devices, ISO 9241-9. In addition, we discuss the evaluation of usability and user experience with these devices during gameplay. We compared performance measurements for controllers while varying the user?s exposure to the different feedback elements contained within each controller device. We assessed the performance of the controllers according to the ISO 9241-9 evaluation recommendations. The devices used in the study included a Logitech mouse and keyboard, a Logitech Bluetooth Touchpad and keyboard, a Sony Playstation Dual...
Movement based controls in games hold great promise for public health, player enjoyment and intuitiv...
Gaming has become a billion dollar industry over the past several years. First-person shooter (FPS) ...
This study evaluated remote pointing devices for testing that are applicable to interactive TV (iTV)...
Fifteen participants completed a study comparing video game controllers for point-select tasks. We u...
Two groups of participants (novice and advanced) completed a study comparing a prototype game contro...
Practitioner Summary: Game controllers are being used more often for non-gaming purposes include tel...
Game controllers are emerging as a preferred choice for the manual control of unmanned vehicles, but...
We present a study of user performance in a First Person Shooter game comparing a prototype trackbal...
We present a pilot study evaluating three different game input methods offered by the Steam Controll...
Complex human system interface systems such as unmanned vehicles utilize controls that range from st...
Input devices for mobile gaming consist of hard keypad (HK) and soft keypad (SK). Different interact...
In this study we examined the differences of performance of various input devices on a steering task...
This study is an initial investigation into users’ experience of engagement when using controller-le...
Context. Virtual reality is getting closer and closer to being realized with new technologies emergi...
Computer game controllers that require the user to interact using physical movements (other than fin...
Movement based controls in games hold great promise for public health, player enjoyment and intuitiv...
Gaming has become a billion dollar industry over the past several years. First-person shooter (FPS) ...
This study evaluated remote pointing devices for testing that are applicable to interactive TV (iTV)...
Fifteen participants completed a study comparing video game controllers for point-select tasks. We u...
Two groups of participants (novice and advanced) completed a study comparing a prototype game contro...
Practitioner Summary: Game controllers are being used more often for non-gaming purposes include tel...
Game controllers are emerging as a preferred choice for the manual control of unmanned vehicles, but...
We present a study of user performance in a First Person Shooter game comparing a prototype trackbal...
We present a pilot study evaluating three different game input methods offered by the Steam Controll...
Complex human system interface systems such as unmanned vehicles utilize controls that range from st...
Input devices for mobile gaming consist of hard keypad (HK) and soft keypad (SK). Different interact...
In this study we examined the differences of performance of various input devices on a steering task...
This study is an initial investigation into users’ experience of engagement when using controller-le...
Context. Virtual reality is getting closer and closer to being realized with new technologies emergi...
Computer game controllers that require the user to interact using physical movements (other than fin...
Movement based controls in games hold great promise for public health, player enjoyment and intuitiv...
Gaming has become a billion dollar industry over the past several years. First-person shooter (FPS) ...
This study evaluated remote pointing devices for testing that are applicable to interactive TV (iTV)...