Purpose: The videogame industry is a work environment that is emblematic of O’Carroll’s (2015) encompassing model of a 24/7/365 working time model of flexibility. We use O’Carroll’s model to challenge two myths about videogame developers (VGDs): the long hours of work are in fact unpredictable hours, and flextime HR programs do not allow for real control over working hours. Design/methodology/approach: We use a mixed methods approach (international online survey and 100 Canadian interviews) to analyse the case of VGDs - a different, but similar type of worker to the IT workers analysed by O’Carroll. Findings: We can generalize O’Carroll’s model based on the IT case to the VGD case. Based on these two cases, we propose that the rise of proje...
In this article, based on 140 interviews in two case studies led in Montreal in the previous decade,...
Looking at the professional identity of game-workers, Deuze, Martin and Allen (2007) found that game...
Treball Final de Grau en Administració d'Empreses. Codi: AE1049. Curs 2021/2022Despite the fact that...
Purpose: The videogame industry is a work environment that is emblematic of O’Carroll’s (2015) encom...
The videogame industry is a work environment that is emblematic of O’Carroll’s (2015) encompassing m...
The video game industry is an object of unrelenting criticism about its working conditions and is of...
The industry is an object of unrelenting critics about its working conditions and is often accused i...
Several industries rely on high volumes of creative input from their labor forces; the legal, accoun...
This article examines two blogs written by the spouses of game developers about extreme and exploita...
The video games industry relies on crunch - overworking the developers, usually towards the end of t...
This report is a detailed presentation of a sub-set of the 2014 Developers Satisfaction Survey (DSS)...
The following paper explores the issue of unlimited, unpaid overtime (UUO) in the video game industr...
The video game industry has rapidly expanded over the last four decades; yet there is limited resear...
How involved are VGDs in the process of regulating their workplace? We are interested in building a ...
The blog postings of “EA Spouse,” partner of an exhausted video game programmer, have catalyzed disc...
In this article, based on 140 interviews in two case studies led in Montreal in the previous decade,...
Looking at the professional identity of game-workers, Deuze, Martin and Allen (2007) found that game...
Treball Final de Grau en Administració d'Empreses. Codi: AE1049. Curs 2021/2022Despite the fact that...
Purpose: The videogame industry is a work environment that is emblematic of O’Carroll’s (2015) encom...
The videogame industry is a work environment that is emblematic of O’Carroll’s (2015) encompassing m...
The video game industry is an object of unrelenting criticism about its working conditions and is of...
The industry is an object of unrelenting critics about its working conditions and is often accused i...
Several industries rely on high volumes of creative input from their labor forces; the legal, accoun...
This article examines two blogs written by the spouses of game developers about extreme and exploita...
The video games industry relies on crunch - overworking the developers, usually towards the end of t...
This report is a detailed presentation of a sub-set of the 2014 Developers Satisfaction Survey (DSS)...
The following paper explores the issue of unlimited, unpaid overtime (UUO) in the video game industr...
The video game industry has rapidly expanded over the last four decades; yet there is limited resear...
How involved are VGDs in the process of regulating their workplace? We are interested in building a ...
The blog postings of “EA Spouse,” partner of an exhausted video game programmer, have catalyzed disc...
In this article, based on 140 interviews in two case studies led in Montreal in the previous decade,...
Looking at the professional identity of game-workers, Deuze, Martin and Allen (2007) found that game...
Treball Final de Grau en Administració d'Empreses. Codi: AE1049. Curs 2021/2022Despite the fact that...