This article examines two blogs written by the spouses of game developers about extreme and exploitative working conditions in the video game industry and the associated reader comments. The wives of these video game developers and members of the game community decry these working conditions and challenge dominant ideologies about making games. This article contributes to the work intensification literature by challenging the belief that long hours are necessary and inevitable to make successful games, discussing the negative toll of extreme work on workers and their families, and by highlighting that the project-based structure of game development both creates extreme work conditions and inhibits resistance. It considers how extreme work p...
The video game industry has rapidly expanded over the last four decades; yet there is limited resear...
For years, academics and journalists have proclaimed a crisis of gameswork, detailing the ‘destructi...
The industry is an object of unrelenting critics about its working conditions and is often accused i...
This article examines two blogs written by the spouses of game developers about extreme and exploita...
Purpose: The videogame industry is a work environment that is emblematic of O’Carroll’s (2015) encom...
The videogame industry is a work environment that is emblematic of O’Carroll’s (2015) encompassing m...
Several industries rely on high volumes of creative input from their labor forces; the legal, accoun...
The video games industry relies on crunch - overworking the developers, usually towards the end of t...
The video game industry is an object of unrelenting criticism about its working conditions and is of...
Though dissatisfied with some management practices and working conditions, like most high-tech knowl...
The videogame development industry is rampant with labor and sexual abuse. These forms abuse go unad...
Studies of digital game labor have tended to document problems in the working lives of developers wh...
This article aims to contrast benign notions of ‘free’ and ‘creative’ work in the context of labour ...
The blog postings of “EA Spouse,” partner of an exhausted video game programmer, have catalyzed disc...
The blog postings of “EA Spouse,” partner of an exhausted video game programmer, have catalyzed disc...
The video game industry has rapidly expanded over the last four decades; yet there is limited resear...
For years, academics and journalists have proclaimed a crisis of gameswork, detailing the ‘destructi...
The industry is an object of unrelenting critics about its working conditions and is often accused i...
This article examines two blogs written by the spouses of game developers about extreme and exploita...
Purpose: The videogame industry is a work environment that is emblematic of O’Carroll’s (2015) encom...
The videogame industry is a work environment that is emblematic of O’Carroll’s (2015) encompassing m...
Several industries rely on high volumes of creative input from their labor forces; the legal, accoun...
The video games industry relies on crunch - overworking the developers, usually towards the end of t...
The video game industry is an object of unrelenting criticism about its working conditions and is of...
Though dissatisfied with some management practices and working conditions, like most high-tech knowl...
The videogame development industry is rampant with labor and sexual abuse. These forms abuse go unad...
Studies of digital game labor have tended to document problems in the working lives of developers wh...
This article aims to contrast benign notions of ‘free’ and ‘creative’ work in the context of labour ...
The blog postings of “EA Spouse,” partner of an exhausted video game programmer, have catalyzed disc...
The blog postings of “EA Spouse,” partner of an exhausted video game programmer, have catalyzed disc...
The video game industry has rapidly expanded over the last four decades; yet there is limited resear...
For years, academics and journalists have proclaimed a crisis of gameswork, detailing the ‘destructi...
The industry is an object of unrelenting critics about its working conditions and is often accused i...