This thesis was inspired by the possibility that virtual reality (VR) games, which are designed primarily to be fun, could also provide exercise. It aimed to gain insights about this by exploring whether people can gain beneficial levels of exercise while playing VR games and how they might use VR games for exercise over several weeks. Furthermore, this work also focuses on how the level of physical activity that can be captured during gameplay and how a long-term user model can be created for individual players, as a foundation for supporting the user in gaining personal informatics insights about their exertion as well as being used for personalisation and external recommendation for VR games. The key contributions of this research are: ...
Research has shown that exercise among college aged persons has dropped over recent years (Lindahl, ...
Exercise can improve health and well‐being. With this in mind, immersive virtual reality (VR) games ...
While exertion games - digital games where the outcome is determined by physical exertion - are of g...
This thesis was inspired by the possibility that virtual reality (VR) games, which are designed prim...
International audienceVirtual Reality (VR) technology has advanced forward in everyday life where vi...
Being physically active is important to people of all ages for supporting health and wellbeing. Enga...
The purpose of this conference is to discuss about research on human physical activity based on Vir...
Virtual Reality technology has advanced forward in a world where physical fitness is not always a na...
Exergames can be used to overcome a sedentary lifestyle. Virtual Reality (VR) has made exergames s...
Background: Physical activity (PA) is associated with a variety of physical and psychosocial health ...
Abstract Head-mounted displays for accessing virtual reality have in the past years begun to achiev...
This paper presents the design and usability testing results for a home-based virtual reality game s...
Cilj ovog rada je istražiti kako VR igre utječu na tjelesnu aktivnost, odnosno postoji li određeni n...
Exercise is an important activity which many people do not include in their lives, leading to health...
In the digitalized era, we do less and less physical work, which in turn leads to less physical acti...
Research has shown that exercise among college aged persons has dropped over recent years (Lindahl, ...
Exercise can improve health and well‐being. With this in mind, immersive virtual reality (VR) games ...
While exertion games - digital games where the outcome is determined by physical exertion - are of g...
This thesis was inspired by the possibility that virtual reality (VR) games, which are designed prim...
International audienceVirtual Reality (VR) technology has advanced forward in everyday life where vi...
Being physically active is important to people of all ages for supporting health and wellbeing. Enga...
The purpose of this conference is to discuss about research on human physical activity based on Vir...
Virtual Reality technology has advanced forward in a world where physical fitness is not always a na...
Exergames can be used to overcome a sedentary lifestyle. Virtual Reality (VR) has made exergames s...
Background: Physical activity (PA) is associated with a variety of physical and psychosocial health ...
Abstract Head-mounted displays for accessing virtual reality have in the past years begun to achiev...
This paper presents the design and usability testing results for a home-based virtual reality game s...
Cilj ovog rada je istražiti kako VR igre utječu na tjelesnu aktivnost, odnosno postoji li određeni n...
Exercise is an important activity which many people do not include in their lives, leading to health...
In the digitalized era, we do less and less physical work, which in turn leads to less physical acti...
Research has shown that exercise among college aged persons has dropped over recent years (Lindahl, ...
Exercise can improve health and well‐being. With this in mind, immersive virtual reality (VR) games ...
While exertion games - digital games where the outcome is determined by physical exertion - are of g...