The purpose of this study was to develop an instrument to assess video- gaming habits and pathological behavior in children. The Video Game Scale—For Children (VGS-C) was developed by adapting the VGS—For Adolescents (VGS-A). The final scale was composed of two sections: Section A, with unscored items, assessing a wide series of video-gaming habits, and Section B, with scored items, measuring pathological use of video games by adapting the DSM—5 criteria for Internet Gaming Disorder. Participants were 201 children attending primary school in Italy (47% males; mean age = 8.7 years). Concerning Section A, preferred video games, daily frequency of video-gaming, used devices, amount of time spent on video game sessions, gaming on Internet, pref...
Introduction: The rapid progress of technology and widespread use of internet has increased the freq...
Roughly 8% of adolescents who use video games exhibit pathological video game use (PVGU), a pattern ...
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorde...
Given the few studies examining the evaluation of screening tools for videogame addiction among chil...
Background: New forms of leisure activity (online videogames, social networking, etc.) that have rec...
Background and aims: Given the few studies examining the evaluation of screening tools for videogame...
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorder...
The aim of the present study was to develop a valid and reliable Videogame Addiction Scale for Child...
Research into problematic video gaming has increased greatly over the last decade and many screening...
ABSTRACT—Researchers have studied whether some youth are ‘‘addicted’ ’ to video games, but previous ...
In the last years, the interest in Internet Gaming Disorder has grown considerably, which has necess...
Background: The use of electronic devices and screen-time behaviours among young people have increas...
The aim of the present study was to develop a valid and reliable Videogame Addiction Scale for Child...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
OBJECTIVE: Despite extensive debate, the proposed benefits and risks of video gaming in young people...
Introduction: The rapid progress of technology and widespread use of internet has increased the freq...
Roughly 8% of adolescents who use video games exhibit pathological video game use (PVGU), a pattern ...
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorde...
Given the few studies examining the evaluation of screening tools for videogame addiction among chil...
Background: New forms of leisure activity (online videogames, social networking, etc.) that have rec...
Background and aims: Given the few studies examining the evaluation of screening tools for videogame...
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorder...
The aim of the present study was to develop a valid and reliable Videogame Addiction Scale for Child...
Research into problematic video gaming has increased greatly over the last decade and many screening...
ABSTRACT—Researchers have studied whether some youth are ‘‘addicted’ ’ to video games, but previous ...
In the last years, the interest in Internet Gaming Disorder has grown considerably, which has necess...
Background: The use of electronic devices and screen-time behaviours among young people have increas...
The aim of the present study was to develop a valid and reliable Videogame Addiction Scale for Child...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
OBJECTIVE: Despite extensive debate, the proposed benefits and risks of video gaming in young people...
Introduction: The rapid progress of technology and widespread use of internet has increased the freq...
Roughly 8% of adolescents who use video games exhibit pathological video game use (PVGU), a pattern ...
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorde...