Simulation training is an effective way of teaching in healthcare, yet it requires a great deal of time and effort. Virtual gear technology brings us new promising training methods, yet there is very little research data about the user experience and learning in immersive virtual environments. This research was based on the idea that 4D virtual reality simulation games can supplement traditional simulation training and provide consistent training to a wide group of professionals. As learning should be effective, it should also be pleasant enough to motivate professionals for continuous training. Therefore, user experience was emphasized in this study and learning effectiveness was not measured. This study explored the gaming and learning ex...
To advance the study of immersive virtual reality (IVR) in education and training, we are developing...
Objectives: This study tested the hypothesis that virtual reality simulation is equivalent to live s...
Recent nurse education pedagogical strategies are starting to embrace the use of virtual patient sim...
Background: Virtual reality (VR) is increasingly used as simulation technology in emergency medicine...
International audienceThe use of Virtual Environments (VEs) is a safer and cost-effective alternativ...
Background: Emergency medical practices are often team efforts. Training for various tasks and colla...
Virtual reality (VR) offers novel ways to develop skills and learning. This technology can be used t...
Virtual Reality (VR) refers to computer generated artificial environment in which one’s actions part...
BACKGROUND The main functions of healthcare professionals include training and health education. ...
The perceived effectiveness of an IVRLE may distinguish depending on the previous knowledge learners...
International audienceAlthough immersive virtual environments have been used for years for training ...
This study explored the value of Second Life as a clinical simulation platform for healthcare studen...
Simulation-based training has seen an increased use of extended reality, that is, augmented reality ...
Objective: An important role is predicted for virtual reality (VR) in the future of medical educatio...
AbstractBackground: Virtual Reality (VR) simulation has been a topic of interest in recent years as ...
To advance the study of immersive virtual reality (IVR) in education and training, we are developing...
Objectives: This study tested the hypothesis that virtual reality simulation is equivalent to live s...
Recent nurse education pedagogical strategies are starting to embrace the use of virtual patient sim...
Background: Virtual reality (VR) is increasingly used as simulation technology in emergency medicine...
International audienceThe use of Virtual Environments (VEs) is a safer and cost-effective alternativ...
Background: Emergency medical practices are often team efforts. Training for various tasks and colla...
Virtual reality (VR) offers novel ways to develop skills and learning. This technology can be used t...
Virtual Reality (VR) refers to computer generated artificial environment in which one’s actions part...
BACKGROUND The main functions of healthcare professionals include training and health education. ...
The perceived effectiveness of an IVRLE may distinguish depending on the previous knowledge learners...
International audienceAlthough immersive virtual environments have been used for years for training ...
This study explored the value of Second Life as a clinical simulation platform for healthcare studen...
Simulation-based training has seen an increased use of extended reality, that is, augmented reality ...
Objective: An important role is predicted for virtual reality (VR) in the future of medical educatio...
AbstractBackground: Virtual Reality (VR) simulation has been a topic of interest in recent years as ...
To advance the study of immersive virtual reality (IVR) in education and training, we are developing...
Objectives: This study tested the hypothesis that virtual reality simulation is equivalent to live s...
Recent nurse education pedagogical strategies are starting to embrace the use of virtual patient sim...