This conceptual article focuses on student engagement, and the use of digital games in language classrooms. In making a contribution to the mapping of student engagement across SLA (Dörnyei, 2019a), and in line with the need to use established theories to develop insights into engagement when L2 learning involves digital games, a case is made for the concept of immersion (Brown & Cairns, 2004). The concept is first introduced. Then, to explain how immersion can contribute in understanding student engagement with digital games, an example of engaged gameplay from a classroom ethnographic project in Sweden is provided. Drawing on this example, immersion is contrasted with the more established concepts of L2 willingness to communicate and ...
With this survey paper we have contrasted and summarized research on digital games and language lear...
Background. The discourse of learner engagement has become prevalent in formal education research an...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
This conceptual article focuses on student engagement, and the use of digital games in language clas...
Immersion is often argued to be one of the main driving forces behind children’s learning in digital...
Immersion is often argued to be one of the main driving forces behind children’s learning in digital...
Communications in Computer and Information Science Volume 1044, 2019, Pages 222-233© 2019, Springer ...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
Prior research has supported that game-based learning is dependent on the degree of immersion achiev...
The possible benefits of digital games for language learning and teaching have received increasing i...
Serious Educational Video Games (SEGs) play a large role in education for both children and adults. ...
In the last few years, digital games have become increasingly popular with both ‘hardcore’ and ‘casu...
This thesis provides an analysis of gaming elements of engagement that influence learning of curricu...
This paper explores the relationship between digital games and learning along the continuum from for...
Few spaces exist in schools that require students to research, play and design digital games. This p...
With this survey paper we have contrasted and summarized research on digital games and language lear...
Background. The discourse of learner engagement has become prevalent in formal education research an...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
This conceptual article focuses on student engagement, and the use of digital games in language clas...
Immersion is often argued to be one of the main driving forces behind children’s learning in digital...
Immersion is often argued to be one of the main driving forces behind children’s learning in digital...
Communications in Computer and Information Science Volume 1044, 2019, Pages 222-233© 2019, Springer ...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
Prior research has supported that game-based learning is dependent on the degree of immersion achiev...
The possible benefits of digital games for language learning and teaching have received increasing i...
Serious Educational Video Games (SEGs) play a large role in education for both children and adults. ...
In the last few years, digital games have become increasingly popular with both ‘hardcore’ and ‘casu...
This thesis provides an analysis of gaming elements of engagement that influence learning of curricu...
This paper explores the relationship between digital games and learning along the continuum from for...
Few spaces exist in schools that require students to research, play and design digital games. This p...
With this survey paper we have contrasted and summarized research on digital games and language lear...
Background. The discourse of learner engagement has become prevalent in formal education research an...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...