Although the Viking Age (ca. 750–1050 CE) is often characterized as a time of violence, significant questions remain regarding how conflict was conducted during the period. For example, there have been few attempts to understand the cultural norms, attitudes, and practices that drove individuals to participate in warfare. This article reports the results of a study that sought to shed light on this issue by considering the process of enculturation during Viking Age childhood. This was achieved by exploring how the influences of militarism and hegemonic masculinity conditioned those living within Scandinavian societies to participate in conflict from a young age. Through examining the archaeological and literary evidence for childhood pastim...
The main goal for this Master thesis is to compare the Bronze Age culture from Southern Norway with ...
This thesis investigates several key aspects of warfare and its participants in the Viking Age insul...
The aim of this study is to examine the transformation of war into play in the context of the hobby ...
Although the Viking Age (ca. 750–1050 CE) is often characterized as a time of violence, significant ...
Commentary to Ben Raffield's article titled: Playing Vikings, militarism, hegemonic masculinities, a...
The Viking Age has long been understood to be a time of great violence. However, research in the las...
Most written evidence regarding warfare in Viking Age Scandinavia originates either fromcontemporane...
In this article the Viking motif in children’s literature is explored—from its roots in (adult) nati...
This thesis investigates how different wargames relate to notions of war, masculinity and history. I...
The acquisition of maritime skills in the Viking AgeThe acquisition of maritime skills in the Viking...
A mythologized past is essential in the construction of national identity. In order for the modern s...
In this paper we utilize evolutionary theory, anthropological data, and historical sources to explor...
This study analyzes the literary presentation of warfare in Old English and Old Norse texts in terms...
abstract: Warriors, as all members of society in medieval Scandinavia, were bound by a course of rul...
From sports, teams to modern media the Norse warriors of the Viking age often symbolize extreme or i...
The main goal for this Master thesis is to compare the Bronze Age culture from Southern Norway with ...
This thesis investigates several key aspects of warfare and its participants in the Viking Age insul...
The aim of this study is to examine the transformation of war into play in the context of the hobby ...
Although the Viking Age (ca. 750–1050 CE) is often characterized as a time of violence, significant ...
Commentary to Ben Raffield's article titled: Playing Vikings, militarism, hegemonic masculinities, a...
The Viking Age has long been understood to be a time of great violence. However, research in the las...
Most written evidence regarding warfare in Viking Age Scandinavia originates either fromcontemporane...
In this article the Viking motif in children’s literature is explored—from its roots in (adult) nati...
This thesis investigates how different wargames relate to notions of war, masculinity and history. I...
The acquisition of maritime skills in the Viking AgeThe acquisition of maritime skills in the Viking...
A mythologized past is essential in the construction of national identity. In order for the modern s...
In this paper we utilize evolutionary theory, anthropological data, and historical sources to explor...
This study analyzes the literary presentation of warfare in Old English and Old Norse texts in terms...
abstract: Warriors, as all members of society in medieval Scandinavia, were bound by a course of rul...
From sports, teams to modern media the Norse warriors of the Viking age often symbolize extreme or i...
The main goal for this Master thesis is to compare the Bronze Age culture from Southern Norway with ...
This thesis investigates several key aspects of warfare and its participants in the Viking Age insul...
The aim of this study is to examine the transformation of war into play in the context of the hobby ...