This thesis addresses how verbal comprehension is affected by seeing the speaker and in particular when the speaker is an animated virtual speaker. Two people visually co-present – one talking and the other listening, trying to comprehend what is said – is a central and critical scenario whether one is interested in human cognition, communication or learning. Papers I & II are focused on the effect on comprehension of seeing a virtual speaker displaying visual speech cues (lip and head movements accompanying speech). The results presented indicate a positive effect in the presence of background babble noise but no effect in its absence. The results presented in paper II also indicate that the effect of seeing the virtual speaker is at least...
In this paper we present an experiment which investigates the influence of animated real-time self-a...
International audienceWe present a series of experiments investigating face-to-face interaction betw...
Various nonverbal behaviors – often referred to as nonverbal immediacy - of both human and virtual t...
This paper presents a study where a 3D motion-capture animated ‘virtual speaker’ is compared to a vi...
The speech intelligibility benefit of visual speech cues during oral communication is well-establish...
When people communicate face-to-face they use gestures and body language that naturally coincide wit...
Background When we talk to one another face-to-face, body gestures accompany our speech. Motion trac...
BACKGROUND: When we talk to one another face-to-face, body gestures accompany our speech. Motion tra...
This work investigates novel alternative means of interaction in a virtual environment (VE).We analy...
Whether we are talking about our research at a conference, making a speech at a friend’s wedding, or...
We present a series of experiments investigating face-to-face interaction between an Embodied Conver...
Aim: Seeing a speaker’s face facilitates speech recognition, particularly under noisy conditions. Ev...
Virtual humans are often designed to replace real humans in virtual reality applications for e.g., p...
In face-to-face conversations, listeners process and combine speech information obtained from hearin...
The addition of facial animation to characters greatly contributes to realism and presence in virtua...
In this paper we present an experiment which investigates the influence of animated real-time self-a...
International audienceWe present a series of experiments investigating face-to-face interaction betw...
Various nonverbal behaviors – often referred to as nonverbal immediacy - of both human and virtual t...
This paper presents a study where a 3D motion-capture animated ‘virtual speaker’ is compared to a vi...
The speech intelligibility benefit of visual speech cues during oral communication is well-establish...
When people communicate face-to-face they use gestures and body language that naturally coincide wit...
Background When we talk to one another face-to-face, body gestures accompany our speech. Motion trac...
BACKGROUND: When we talk to one another face-to-face, body gestures accompany our speech. Motion tra...
This work investigates novel alternative means of interaction in a virtual environment (VE).We analy...
Whether we are talking about our research at a conference, making a speech at a friend’s wedding, or...
We present a series of experiments investigating face-to-face interaction between an Embodied Conver...
Aim: Seeing a speaker’s face facilitates speech recognition, particularly under noisy conditions. Ev...
Virtual humans are often designed to replace real humans in virtual reality applications for e.g., p...
In face-to-face conversations, listeners process and combine speech information obtained from hearin...
The addition of facial animation to characters greatly contributes to realism and presence in virtua...
In this paper we present an experiment which investigates the influence of animated real-time self-a...
International audienceWe present a series of experiments investigating face-to-face interaction betw...
Various nonverbal behaviors – often referred to as nonverbal immediacy - of both human and virtual t...