This paper explores the junctional juncture between playable digital interventions and urban public spatial design. Ubiquitous mobile digital devices and their pervasiveness in daily life are creating a shift in the traditional uses of urban public spaces and redefining how play occurs in urban public spaces. Activating possibilities of play in public space encourages people to go on a spontaneous and amorphous way of discovering new things in daily life relying on awareness, taking one’s time, reflecting, experimenting, exploring, etc. Utilising the framework of playable digital interaction and exploring urban spatial environment narrative literature, twenty five existing and proposed playable digital interventions in urban public space ar...
Promoting healthy lifestyles is an essential endeavor for public health. The design of active urban ...
Considering the amount of time people spend occupying public spaces during their lives in the city, ...
This paper aims to propose a tentative typology of urban play in the wider frame of gamification. ba...
In the digital age, while people generally benefit from this, they also face some health issues due ...
From the early 2000s onwards, the emergence of digital technology and social media has motived to a ...
This project explores the potential of playful digital placemaking. The focus of the research is enq...
Digital immersion is moving into public space. Interactive screens and public displays are deployed ...
This contribution explores concepts, approaches and technologies used to make urban public spaces mo...
This contribution explores concepts, approaches and technologies used to make urban public spaces mo...
This thesis employs a practice-based research approach in order to determine the influence of digita...
In this paper we present our perspective on the role of playfulness regarding large scale, interacti...
The first book to exhaustively review key recent research into playability in smart and digital citi...
This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to off...
AbstractThe paper searches into the potential of media and interactive projects to support participa...
This article provides a historical overview of the development of urban, location-based, and hybrid-...
Promoting healthy lifestyles is an essential endeavor for public health. The design of active urban ...
Considering the amount of time people spend occupying public spaces during their lives in the city, ...
This paper aims to propose a tentative typology of urban play in the wider frame of gamification. ba...
In the digital age, while people generally benefit from this, they also face some health issues due ...
From the early 2000s onwards, the emergence of digital technology and social media has motived to a ...
This project explores the potential of playful digital placemaking. The focus of the research is enq...
Digital immersion is moving into public space. Interactive screens and public displays are deployed ...
This contribution explores concepts, approaches and technologies used to make urban public spaces mo...
This contribution explores concepts, approaches and technologies used to make urban public spaces mo...
This thesis employs a practice-based research approach in order to determine the influence of digita...
In this paper we present our perspective on the role of playfulness regarding large scale, interacti...
The first book to exhaustively review key recent research into playability in smart and digital citi...
This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to off...
AbstractThe paper searches into the potential of media and interactive projects to support participa...
This article provides a historical overview of the development of urban, location-based, and hybrid-...
Promoting healthy lifestyles is an essential endeavor for public health. The design of active urban ...
Considering the amount of time people spend occupying public spaces during their lives in the city, ...
This paper aims to propose a tentative typology of urban play in the wider frame of gamification. ba...