Virtual reality (VR) modelling is increasingly used to reconstruct lost structures in highly realistic detail. These technologies offer archaeologists the ability to objectively study reconstruction scenarios and alternative hypotheses without having to interact with extant remains. As the use of digital reconstructions increases, so does consensus that there are dangers inherent in creating highly realistic outputs that are based on limited information with an associated lack of transparency of process. This thesis presents a methodology and data classification system for the digital reconstruction process and premises that the certainty of data employed in digital reconstructions is core to reconstruction authenticity
This research aims to investigate the potential use of 3D technologies for the analysis and interpre...
This volume represents the first attempt to collate an organic collection of contributions on authen...
Photorealism and reconstruction are two misunderstood and long‐debated terms in digital archaeology....
A scientific hypothetical reconstruction requires a scientific methodology concerning to reconstruct...
The paper presents a digital restoration methodology of a historical monument starting from the resu...
This practice-based study is concerned with the creation of authentic 3D digital surrogates of large...
Virtual Reality (abbreviated VR), although far from being a new concept in computer science, is incr...
This contribution focuses on methodologies for virtual reconstruction of cultural heritage in variou...
none1noThis book reflects a current state of the art and future perspectives of Digital Heritage foc...
Digital representations have progressed tremendously from the earliest wireframe images to realistic...
This research project takes up the challenge of creating a system to document transparency of proces...
Increasingly, archaeologists are using virtual reconstruction as a method for visualising archaeolog...
The methodology proposed in this paper suggests an integrated approach for creating a 3D digital rec...
The visualization of 3D reconstructed artifacts often requires significant computing resources. The ...
[EN] The visualization of 3D reconstructed artifacts often requires significant computing resources....
This research aims to investigate the potential use of 3D technologies for the analysis and interpre...
This volume represents the first attempt to collate an organic collection of contributions on authen...
Photorealism and reconstruction are two misunderstood and long‐debated terms in digital archaeology....
A scientific hypothetical reconstruction requires a scientific methodology concerning to reconstruct...
The paper presents a digital restoration methodology of a historical monument starting from the resu...
This practice-based study is concerned with the creation of authentic 3D digital surrogates of large...
Virtual Reality (abbreviated VR), although far from being a new concept in computer science, is incr...
This contribution focuses on methodologies for virtual reconstruction of cultural heritage in variou...
none1noThis book reflects a current state of the art and future perspectives of Digital Heritage foc...
Digital representations have progressed tremendously from the earliest wireframe images to realistic...
This research project takes up the challenge of creating a system to document transparency of proces...
Increasingly, archaeologists are using virtual reconstruction as a method for visualising archaeolog...
The methodology proposed in this paper suggests an integrated approach for creating a 3D digital rec...
The visualization of 3D reconstructed artifacts often requires significant computing resources. The ...
[EN] The visualization of 3D reconstructed artifacts often requires significant computing resources....
This research aims to investigate the potential use of 3D technologies for the analysis and interpre...
This volume represents the first attempt to collate an organic collection of contributions on authen...
Photorealism and reconstruction are two misunderstood and long‐debated terms in digital archaeology....