Digital technology continues to change and transform the way audiences interact with art and entertainment. The impact that streaming devices and high-definition recording equipment has had on the actor’s craft, in particular, is irreversible and the increasing prevalence of digitally rendered characters and animated stories has changed the performative storytelling landscape forever. This paper reflects on the increasing evolution of reality-augmenting technologies and proposes how these might influence and benefit the development of theatre arts and live, dramatic performance. It is argued that while the technology is not yet at a point where it can most-usefully supplement the established ability for traditional theatre to generate fanta...
The performing arts have been concerned with mediating presence through orchestration, dramatization...
Alex is the mainstream realisation of step-changing augmented reality technology hybridised with liv...
International audienceThe democratization of high-end, affordable and off-the-shelf sensors and disp...
The relevance of the embodied actor and theatre maker is potentially tested alongside advances and e...
In recent years, the implementation of Virtual Reality and Augmented Reality into video games and en...
This paper describes the case study of applying projection-based augmented reality, especially for d...
Future Theatre Formulations between Digitization and Interactive Media The theatrical thought has de...
Traditionally, theatre has consisted of performers on a stage telling a story to an audience against...
In the era of virtual entertainment and social distancing protocols, many live entertainment industr...
If, by definition, the performing event could not do without the co-presence in space and time of sp...
The Round is an augmented reality platform that allows users at home to watch live streamed 3D chara...
Is an actor performing live if that actor is out of sight in the wings and appears on stage as a com...
Artykuł omawia narastający proces mediatyzacji współczesnego teatru. Analizując kilkanaście wybranyc...
This presentation explores the potential of authenticity theory to reframe the integration of vision...
While there are many examples of successful horror theatre, the stage technology they use is often l...
The performing arts have been concerned with mediating presence through orchestration, dramatization...
Alex is the mainstream realisation of step-changing augmented reality technology hybridised with liv...
International audienceThe democratization of high-end, affordable and off-the-shelf sensors and disp...
The relevance of the embodied actor and theatre maker is potentially tested alongside advances and e...
In recent years, the implementation of Virtual Reality and Augmented Reality into video games and en...
This paper describes the case study of applying projection-based augmented reality, especially for d...
Future Theatre Formulations between Digitization and Interactive Media The theatrical thought has de...
Traditionally, theatre has consisted of performers on a stage telling a story to an audience against...
In the era of virtual entertainment and social distancing protocols, many live entertainment industr...
If, by definition, the performing event could not do without the co-presence in space and time of sp...
The Round is an augmented reality platform that allows users at home to watch live streamed 3D chara...
Is an actor performing live if that actor is out of sight in the wings and appears on stage as a com...
Artykuł omawia narastający proces mediatyzacji współczesnego teatru. Analizując kilkanaście wybranyc...
This presentation explores the potential of authenticity theory to reframe the integration of vision...
While there are many examples of successful horror theatre, the stage technology they use is often l...
The performing arts have been concerned with mediating presence through orchestration, dramatization...
Alex is the mainstream realisation of step-changing augmented reality technology hybridised with liv...
International audienceThe democratization of high-end, affordable and off-the-shelf sensors and disp...