The current trend to use applied games to engage users with mobile health (mHealth) delivery systems continues to build, yet research as to its effectiveness is still sparse. This study evaluates the effectiveness of using two different casual games to drive meaningful engagement with an mHealth app. MindMax was produced by the Australian Football League Players Association to improve the mental health and wellbeing of young Australians. Interviews (N = 42) and app usage data of organic users (N = 2679) suggest that MindMax has sustained users' interest with the app by using the casual games as rewards for engagement. In addition, there is evidence that the gamification strategy was successful in drawing users back to the wellbeing modules....
This study presents the framework of developing mobile gamification for conducting application on he...
Mobile-based gaming applications can motivate and facilitate in educating adolescents in health awar...
Location-based mobile games such as Pokémon Go might improve players’ physical activities (e.g., wal...
The current trend to use applied games to engage users with mobile health (mHealth) delivery systems...
Mobile health (mHealth) apps have significantly increased in use and popularity in recent years. How...
Background: Men have different mental health needs as compared with women, and women make up the pri...
MindMax is a mobile wellbeing application produced by the Australian Football League Players’ Associ...
While there is growing interest in men’s mental health, engagement with this population remains a ch...
Introduction: While men display lower help-seeking rates than women, there is a lack of mental healt...
Games may be employed for delivery of a clinical protocol, or as an incentive for protocol tasks. We...
Chronic health conditions have necessitated the need for behavioral interventions (such as exercise ...
BACKGROUND: Nowadays, numerous health-related mobile apps implement gamification in an attempt to dr...
This paper focuses on the use of mobile "app"-based interventions as tools to influence health-relat...
In recent years there has been rapid growth in the development and use of digital tools in healthcar...
Mobile health (mHealth) apps have great potential to improve health outcomes. Given that mHealth app...
This study presents the framework of developing mobile gamification for conducting application on he...
Mobile-based gaming applications can motivate and facilitate in educating adolescents in health awar...
Location-based mobile games such as Pokémon Go might improve players’ physical activities (e.g., wal...
The current trend to use applied games to engage users with mobile health (mHealth) delivery systems...
Mobile health (mHealth) apps have significantly increased in use and popularity in recent years. How...
Background: Men have different mental health needs as compared with women, and women make up the pri...
MindMax is a mobile wellbeing application produced by the Australian Football League Players’ Associ...
While there is growing interest in men’s mental health, engagement with this population remains a ch...
Introduction: While men display lower help-seeking rates than women, there is a lack of mental healt...
Games may be employed for delivery of a clinical protocol, or as an incentive for protocol tasks. We...
Chronic health conditions have necessitated the need for behavioral interventions (such as exercise ...
BACKGROUND: Nowadays, numerous health-related mobile apps implement gamification in an attempt to dr...
This paper focuses on the use of mobile "app"-based interventions as tools to influence health-relat...
In recent years there has been rapid growth in the development and use of digital tools in healthcar...
Mobile health (mHealth) apps have great potential to improve health outcomes. Given that mHealth app...
This study presents the framework of developing mobile gamification for conducting application on he...
Mobile-based gaming applications can motivate and facilitate in educating adolescents in health awar...
Location-based mobile games such as Pokémon Go might improve players’ physical activities (e.g., wal...