At a time when young adults are building self-identity they are also connecting, in increasing numbers, via massive multi-player online role-playing video games (MMORPGs). Participation in online game playing communities requires assuming the persona of a game character. Young people spend many hours playing the role of a fictional character at the same ages at which developing social identities are influenced. The purpose of this study was to explore the influence of avatar identification on young adult’s self-identity through analysis of game player’s online communications. Using a qualitative, exploratory design blogs posted to the PlayStation Blog site were analysed for content discussing aspects of individual player’s social identity a...
<p><span>Self-presentation in online spaces has recently attracted a significant amount of attention...
Massively Multiplayer Online Role Playing Games (MMORPGs) are virtual spaces in which gamers are abl...
The aim of this study was to investigate the process of identity formation in adolescent and emergin...
Digital games play an important role in identity construction by offering role models with whom play...
As the player population of massively multiplayer online role-playing games (MMORPGs) grows, these g...
This study explored the relationship between people who play massively multiplayer online roleplayin...
Video games have become a prominent part of United States culture. As of 2017, over 155 million Amer...
Typically, MMORPG (Massively Multiplayer Online Role-Playing Games) are persistent virtual worlds fa...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity ...
Games allow players to perceive themselves in alternate ways in imagined worlds. Player identificati...
© 2015 International Communication Association. Over the past decades, digital games have continued ...
Avatars in online games and worlds are seen as players’ key representations in interactions with eac...
Internet gaming disorder (IGD) is a rapidly expanding psychopathological manifestation necessitating...
With practically unlimited opportunities for having fun, the Internet and numerous applications rapi...
<p><span>Self-presentation in online spaces has recently attracted a significant amount of attention...
Massively Multiplayer Online Role Playing Games (MMORPGs) are virtual spaces in which gamers are abl...
The aim of this study was to investigate the process of identity formation in adolescent and emergin...
Digital games play an important role in identity construction by offering role models with whom play...
As the player population of massively multiplayer online role-playing games (MMORPGs) grows, these g...
This study explored the relationship between people who play massively multiplayer online roleplayin...
Video games have become a prominent part of United States culture. As of 2017, over 155 million Amer...
Typically, MMORPG (Massively Multiplayer Online Role-Playing Games) are persistent virtual worlds fa...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity ...
Games allow players to perceive themselves in alternate ways in imagined worlds. Player identificati...
© 2015 International Communication Association. Over the past decades, digital games have continued ...
Avatars in online games and worlds are seen as players’ key representations in interactions with eac...
Internet gaming disorder (IGD) is a rapidly expanding psychopathological manifestation necessitating...
With practically unlimited opportunities for having fun, the Internet and numerous applications rapi...
<p><span>Self-presentation in online spaces has recently attracted a significant amount of attention...
Massively Multiplayer Online Role Playing Games (MMORPGs) are virtual spaces in which gamers are abl...
The aim of this study was to investigate the process of identity formation in adolescent and emergin...