In this chapter, we use Nintendo Amiibo to interrogate the evolving intersection of crossmedia products and children’s cultures of play. Amiibo figurines are based on characters from various Nintendo franchises, such as Super Mario Bros., and use NFC tags to connect wirelessly to Nintendo’s Switch, 3DS and Wii U platforms. In their production, promotion and everyday use, the figurines solicit playful practices that cut across physical objects and digital spaces. Drawing on interface analysis, promotional discourses and videos of play on YouTube, this analysis highlights how Amiibos are framed as a means to envelop children in Nintendo’s crossmedia ecosystem by reinforcing a physical connection between child, toy, software, platform and inte...
International audienceThis book is a state-of-the-art look at where toys have come from and where th...
<div>In the early childhood education literature, a growing number of studies have referenced <i>dig...
Games and activities, often involving aspects of pretence and fantasy play, are an essential aspect ...
This article analyzes Nancy YouTuber, a popular doll and companion app that is part of a growing tre...
International audienceThe 2.0 web, also called participative web, is rife with pro-amateur productio...
What does children\u2019s play look like in the smart toy era? What conceptual frameworks help make ...
The Internet of Toys (IoToys) is part of the growing world of the Internet of Things (IoT). While ce...
Background: The study that is reported in this paper focuses on an exploration of the role and natu...
The Internet of Toys (IoToys) is a developing market within our Internet of Things (IoT) ecosystem. ...
This introduction aims to contextualise The Internet of Toys (IoToys) within the tradition of media ...
The paper analyses the role of young children in YouTube toy unboxing videos, where children and adu...
This article looks at the way in which changes in technology, as well as wider social and cultural p...
This article contributes to research on children’s participation on social media by analyzing “toy u...
This article contributes to research on children’s participation on social media by analyzing “toy u...
Background. Little is known about the extent to which embodied digital mediation may support social ...
International audienceThis book is a state-of-the-art look at where toys have come from and where th...
<div>In the early childhood education literature, a growing number of studies have referenced <i>dig...
Games and activities, often involving aspects of pretence and fantasy play, are an essential aspect ...
This article analyzes Nancy YouTuber, a popular doll and companion app that is part of a growing tre...
International audienceThe 2.0 web, also called participative web, is rife with pro-amateur productio...
What does children\u2019s play look like in the smart toy era? What conceptual frameworks help make ...
The Internet of Toys (IoToys) is part of the growing world of the Internet of Things (IoT). While ce...
Background: The study that is reported in this paper focuses on an exploration of the role and natu...
The Internet of Toys (IoToys) is a developing market within our Internet of Things (IoT) ecosystem. ...
This introduction aims to contextualise The Internet of Toys (IoToys) within the tradition of media ...
The paper analyses the role of young children in YouTube toy unboxing videos, where children and adu...
This article looks at the way in which changes in technology, as well as wider social and cultural p...
This article contributes to research on children’s participation on social media by analyzing “toy u...
This article contributes to research on children’s participation on social media by analyzing “toy u...
Background. Little is known about the extent to which embodied digital mediation may support social ...
International audienceThis book is a state-of-the-art look at where toys have come from and where th...
<div>In the early childhood education literature, a growing number of studies have referenced <i>dig...
Games and activities, often involving aspects of pretence and fantasy play, are an essential aspect ...