The design and adoption of gamified information systems have been increasingly discussed in various fields of application such as education, health, crowdsourcing, or sustainability. We focus on the field of environmental sustainability and follow a design science research approach to develop and evaluate an instantiation of an artifact in the form of a gamified mobile application that supports eco-driving. In our research-in-progress, we propose the design of the artifact, which allows drivers to monitor their acceleration and braking performance. Through a situated implementation of two different gamification design elements, leaderboard and badges, the artifact encourages drivers to improve on their eco-driving behavior. We present an ex...
Eco-driving is a style of driving that minimizes energy consumption, while gamification refers to th...
Climate change is a fact, and our human activities are part of the cause of it happening. CO2-emiss...
Gamification can create meaningful engagement for users and foster desired behaviors. In gamificatio...
The design and adoption of gamified information systems have been increasingly discussed in various ...
In this work, we develop and analyze the impact of using a gamified application to encourage users t...
Context: In this work a system, the eco service, is developed that incorporates elements from gamifi...
Due to the ongoing social turmoil and the climate crisis, passenger road vehicles face increasing pr...
Eco-driving is about energy efficient use of vehicles. There are many approaches to improve eco-driv...
As road transportation has been identified as a major contributor of environmental pollution, motiva...
Low levels of engagement while driving can pose road safety risks, e.g., inattention during low traf...
The potential of serious games can be used to captivate the road users in exhibiting green driving b...
The proceeding at: 5th International Symposium on Ambient Intelligence (ISAmI 2014), took is at 2014...
Eco-driving (ED) is a helpful technique to reduce CO2 emissions. Especially, the gamification approa...
GamECAR aims to develop a highly innovative and interactive Serious Games platform that will empower...
It has been argued that information systems have the potential to support the pursuit of becoming mo...
Eco-driving is a style of driving that minimizes energy consumption, while gamification refers to th...
Climate change is a fact, and our human activities are part of the cause of it happening. CO2-emiss...
Gamification can create meaningful engagement for users and foster desired behaviors. In gamificatio...
The design and adoption of gamified information systems have been increasingly discussed in various ...
In this work, we develop and analyze the impact of using a gamified application to encourage users t...
Context: In this work a system, the eco service, is developed that incorporates elements from gamifi...
Due to the ongoing social turmoil and the climate crisis, passenger road vehicles face increasing pr...
Eco-driving is about energy efficient use of vehicles. There are many approaches to improve eco-driv...
As road transportation has been identified as a major contributor of environmental pollution, motiva...
Low levels of engagement while driving can pose road safety risks, e.g., inattention during low traf...
The potential of serious games can be used to captivate the road users in exhibiting green driving b...
The proceeding at: 5th International Symposium on Ambient Intelligence (ISAmI 2014), took is at 2014...
Eco-driving (ED) is a helpful technique to reduce CO2 emissions. Especially, the gamification approa...
GamECAR aims to develop a highly innovative and interactive Serious Games platform that will empower...
It has been argued that information systems have the potential to support the pursuit of becoming mo...
Eco-driving is a style of driving that minimizes energy consumption, while gamification refers to th...
Climate change is a fact, and our human activities are part of the cause of it happening. CO2-emiss...
Gamification can create meaningful engagement for users and foster desired behaviors. In gamificatio...