MindMax is a mobile wellbeing application produced by the Australian Football League Players’ Association (AFL Players), with the aim of improving the wellbeing of young Australians. The project engages a strategy of wellbeing science delivered via mobile technology while harnessing the popularity and appeal of both sports and videogames. Though the app itself provides traditional casual gameplay, the integration of the game with other elements of the app also drives engagement with the wellbeing content as well as interactions with other users. This paper reports upon the design of the application and project, as well as providing an initial evaluation of the impact of its use of games and gamification
Behaviours such as diet, sedentariness and how much exercise we do play a major role in influencing ...
Despite the benefits of running, people may still be unmotivated to run regularly. By incorporating ...
Gamification[5]and games have been used and studied in a variety of applications related to health a...
While there is growing interest in men’s mental health, engagement with this population remains a ch...
Background: Men have different mental health needs as compared with women, and women make up the pri...
The current trend to use applied games to engage users with mobile health (mHealth) delivery systems...
Mobile health (mHealth) apps have significantly increased in use and popularity in recent years. How...
Introduction: While men display lower help-seeking rates than women, there is a lack of mental healt...
This research is the first part of a greater project with the aim to encourage increase in physical ...
Tolks D, Sailer M, Dadaczynski K, et al. ONYA—The Wellbeing Game: How to Use Gamification to Promote...
The aim of this research is to design a proposed model for Mobile Digital Content Applications Based...
People now spend more time on mobile phones than watching television. This mode shift creates an opp...
Mental illness is becoming a prevalent problem in Singapore as well as on the global scale. Addition...
This study presents the framework of developing mobile gamification for conducting application on he...
Game-like applications and playful service concepts can be one solution when challenging people to p...
Behaviours such as diet, sedentariness and how much exercise we do play a major role in influencing ...
Despite the benefits of running, people may still be unmotivated to run regularly. By incorporating ...
Gamification[5]and games have been used and studied in a variety of applications related to health a...
While there is growing interest in men’s mental health, engagement with this population remains a ch...
Background: Men have different mental health needs as compared with women, and women make up the pri...
The current trend to use applied games to engage users with mobile health (mHealth) delivery systems...
Mobile health (mHealth) apps have significantly increased in use and popularity in recent years. How...
Introduction: While men display lower help-seeking rates than women, there is a lack of mental healt...
This research is the first part of a greater project with the aim to encourage increase in physical ...
Tolks D, Sailer M, Dadaczynski K, et al. ONYA—The Wellbeing Game: How to Use Gamification to Promote...
The aim of this research is to design a proposed model for Mobile Digital Content Applications Based...
People now spend more time on mobile phones than watching television. This mode shift creates an opp...
Mental illness is becoming a prevalent problem in Singapore as well as on the global scale. Addition...
This study presents the framework of developing mobile gamification for conducting application on he...
Game-like applications and playful service concepts can be one solution when challenging people to p...
Behaviours such as diet, sedentariness and how much exercise we do play a major role in influencing ...
Despite the benefits of running, people may still be unmotivated to run regularly. By incorporating ...
Gamification[5]and games have been used and studied in a variety of applications related to health a...