One of the most critically discussed games of 2012, 2K and Yager’s Spec Ops: The Line turns a reflexive lens back onto the genre of the military shooters to ask some hard questions: just what is going on in these games? What does it say about us if we enjoy playing such games? Is virtual violence really harmless? Killing is Harmless isn’t an attempt to answer these questions so much as an exploration of just how the game is able to ask them in the first place. It follow’s the lead character, Walker, in his steps across Dubai to discover just how The Line is able to make so many players interrogate their own complicity in virtual acts of violence
Understanding the enjoyment of (violent) digital games is a complicated topic, with various social a...
Much-publicized concerns have been raised in the past about the moral content of video games, such a...
The purpose of this thesis is to address the question of whether the actions a player performs withi...
The contemporary videogame genre of the military shooter, exemplified by blockbuster franchises like...
The contemporary videogame genre of the military shooter, exemplified by blockbuster franchises like...
Games like many other art forms have dealt with topics that go against the grain, but that is not th...
Death in most games is simply a metaphor for failure (Bartle 2010). Killing another player in a firs...
As an anomaly on the market of military shooters of the 21st century, Spec Ops: The Line entails a j...
The present article develops the concept of selective realism to understand how design features and ...
How do games construct, and intervene in, the practices and ideology of warfare? Back when I first j...
Ever get the impression that advancement in technology might be outpacing advancement in ethics? I ...
Joseph Conrad's Heart of Darkness has elicited numerous responses over the course of the 20th centur...
Taking key themes from literature and cinema, in a discursive exploration of expression through medi...
Morality has always been a pressing issue in video game scholarship, but became more contentious aft...
Playing video games has become one of the most popular leisure activities amongAQ1 youth (Smith, 200...
Understanding the enjoyment of (violent) digital games is a complicated topic, with various social a...
Much-publicized concerns have been raised in the past about the moral content of video games, such a...
The purpose of this thesis is to address the question of whether the actions a player performs withi...
The contemporary videogame genre of the military shooter, exemplified by blockbuster franchises like...
The contemporary videogame genre of the military shooter, exemplified by blockbuster franchises like...
Games like many other art forms have dealt with topics that go against the grain, but that is not th...
Death in most games is simply a metaphor for failure (Bartle 2010). Killing another player in a firs...
As an anomaly on the market of military shooters of the 21st century, Spec Ops: The Line entails a j...
The present article develops the concept of selective realism to understand how design features and ...
How do games construct, and intervene in, the practices and ideology of warfare? Back when I first j...
Ever get the impression that advancement in technology might be outpacing advancement in ethics? I ...
Joseph Conrad's Heart of Darkness has elicited numerous responses over the course of the 20th centur...
Taking key themes from literature and cinema, in a discursive exploration of expression through medi...
Morality has always been a pressing issue in video game scholarship, but became more contentious aft...
Playing video games has become one of the most popular leisure activities amongAQ1 youth (Smith, 200...
Understanding the enjoyment of (violent) digital games is a complicated topic, with various social a...
Much-publicized concerns have been raised in the past about the moral content of video games, such a...
The purpose of this thesis is to address the question of whether the actions a player performs withi...