The contemporary videogame industry is popularly imagined as a homogenous site where large, international studios pour millions of publishers’ dollars into technologically advanced blockbuster experiences. The sheer amount of money these Hollywood-like games return to their investors through sales is held up in countless scholarly and journalistic articles as both arguments for the cultural legitimacy of the medium and its complicity in neoliberal capitalism. Of this straightforward imagining, the videogames most visible in broader culture are, inevitably, those with the highest budgets and the most advertising — such as the juggernaut franchises of Call of Duty or Grand Theft Auto — and those online games with significant online communitie...
Although the video game industry may not generally be regarded as a sector offering forms of “haute ...
This text is the result of years of ethnographic fieldwork among market research analysts at XPG [ps...
Since its inception, the video game industry has been both a new medium for art and innovation as we...
An Industry of Indies builds upon foundational questions concerned with the constitution, operations...
Beyond the dominant North American and Japanese console manufacturers and multinational publishers, ...
While the digital games industry has become increasingly marketised and professionalized in its fort...
This is the third chapter of my book 'The business and culture of digital games. Gamework/Gameplay'....
This article introduces and situates the ensuing collection of four essays on the theme of games and...
Beyond the blockbuster studios and multinational publishers of North America, Western Europe, and Ja...
This article introduces and situates the ensuing collection of four essays on the theme of games and...
This book is available as open access through the Bloomsbury Open Access programme and is available ...
The game is constantly present in the life of a man and is needed both for the individual and the so...
Our aim in this article is to explore the relationship between videogames and other practices relate...
This chapter draws from over 40 interviews conducted with Australian videogame makers based in the s...
Video games have moved, possibly surpassing even movies, into a central role in American popular cul...
Although the video game industry may not generally be regarded as a sector offering forms of “haute ...
This text is the result of years of ethnographic fieldwork among market research analysts at XPG [ps...
Since its inception, the video game industry has been both a new medium for art and innovation as we...
An Industry of Indies builds upon foundational questions concerned with the constitution, operations...
Beyond the dominant North American and Japanese console manufacturers and multinational publishers, ...
While the digital games industry has become increasingly marketised and professionalized in its fort...
This is the third chapter of my book 'The business and culture of digital games. Gamework/Gameplay'....
This article introduces and situates the ensuing collection of four essays on the theme of games and...
Beyond the blockbuster studios and multinational publishers of North America, Western Europe, and Ja...
This article introduces and situates the ensuing collection of four essays on the theme of games and...
This book is available as open access through the Bloomsbury Open Access programme and is available ...
The game is constantly present in the life of a man and is needed both for the individual and the so...
Our aim in this article is to explore the relationship between videogames and other practices relate...
This chapter draws from over 40 interviews conducted with Australian videogame makers based in the s...
Video games have moved, possibly surpassing even movies, into a central role in American popular cul...
Although the video game industry may not generally be regarded as a sector offering forms of “haute ...
This text is the result of years of ethnographic fieldwork among market research analysts at XPG [ps...
Since its inception, the video game industry has been both a new medium for art and innovation as we...