We present an immersive VR interface for a public library where a mirror-world like virtual copy of the physical library is blended with imaginary virtual fantasy layers into a hybrid space for library content. The design of the system was guided by multi-stakeholder Participatory Design process involving library staff, library customers and researchers. The findings of the qualitative user evaluation of the prototype suggest that this kind of a VR interface is an exciting extension to a physical library, indicating the unlimited possibilities offered by the VR’s ability to send the user into imaginary places.Peer reviewe
In this study, in line with the era of the fourth industrial revolution, general concepts, technolog...
During the 2019 EDUCAUSE Annual Conference, a large proportion of programs were about virtual realit...
This paper presents a study on a natural interface game in the context of a library. We developed a ...
We present an immersive VR interface for a public library where a mirror-world like virtual copy of ...
Abstract We present an immersive VR interface for a public library where a mirror-world like virtua...
Abstract In this demo paper we describe the development process and technical implementation of an ...
Abstract In this video paper we report on our experiences of deploying a VR point at a public libra...
The purpose of the article is to study the introduction and impact of virtual reality (VR) technolog...
VR is no longer just gaming. It’s increasingly being deployed across academic campuses and is becomi...
The libraries at the University of Wisconsin - Madison, have been offering access to virtual reality...
The paper aims to determine whether AR and VR library services are useful and, if so, what are the a...
From the theoretical framework of text-estrangement and text-approachment the essay attempts to inve...
In developing a Virtual Reality (VR) project, the library creates a democratic home for ateaching an...
Abstract Digital and physical space are already profoundly entangled in contemporary cities due to ...
Introduction to augmented and virtual reality in libraries.RUSA (American Library Association)http:/...
In this study, in line with the era of the fourth industrial revolution, general concepts, technolog...
During the 2019 EDUCAUSE Annual Conference, a large proportion of programs were about virtual realit...
This paper presents a study on a natural interface game in the context of a library. We developed a ...
We present an immersive VR interface for a public library where a mirror-world like virtual copy of ...
Abstract We present an immersive VR interface for a public library where a mirror-world like virtua...
Abstract In this demo paper we describe the development process and technical implementation of an ...
Abstract In this video paper we report on our experiences of deploying a VR point at a public libra...
The purpose of the article is to study the introduction and impact of virtual reality (VR) technolog...
VR is no longer just gaming. It’s increasingly being deployed across academic campuses and is becomi...
The libraries at the University of Wisconsin - Madison, have been offering access to virtual reality...
The paper aims to determine whether AR and VR library services are useful and, if so, what are the a...
From the theoretical framework of text-estrangement and text-approachment the essay attempts to inve...
In developing a Virtual Reality (VR) project, the library creates a democratic home for ateaching an...
Abstract Digital and physical space are already profoundly entangled in contemporary cities due to ...
Introduction to augmented and virtual reality in libraries.RUSA (American Library Association)http:/...
In this study, in line with the era of the fourth industrial revolution, general concepts, technolog...
During the 2019 EDUCAUSE Annual Conference, a large proportion of programs were about virtual realit...
This paper presents a study on a natural interface game in the context of a library. We developed a ...