Three hundred sixty–degree (360°) immersive video applications for Head Mounted Display (HMD) devices offer great potential in providing engaging forms of experiential media solutions especially in Cultural Heritage education. Design challenges emerge though by this new kind of immersive media due to the 2D form of resources used for their construction, the lack of depth, the limited interaction and the need to address the sense of presence. In addition, the use of Virtual Reality (VR) headsets often causes nausea, or motion sickness effects imposing further implications in moderate motion design tasks. This paper introduces a methodological categorisation of tasks and techniques for the design of 360° immersive video applications. Followin...
Virtual reality (VR) made cinema applications today can be considered as simple media players that a...
Virtual reality technology is gaining popularity and market saturation with new types of head- mount...
Presentations of virtual Cultural Heritage artifacts are often communicated via the medium of intera...
There is a growing interest nowadays of using immersive technologies to promote Cultural Heritage (C...
360-degree videos is a new medium that has gained the attention of the research community imposing c...
This paper presents a combined subjective and objective evaluation of an application mixing interact...
Virtual Reality (VR), a medium which can create alternate or representations of reality, could poten...
Presentations of virtual Cultural Heritage artifacts are often communicated via the medium of intera...
Virtual Reality can provide an immersive experience that allows cultural heritage to be experienced ...
Virtual reality (VR) is a technology created to able to interact with a computer-simulated environme...
360° media experiences have existed for centuries. Viewing painted panoramas, such as those displaye...
The use of virtual reality (VR) stimulation in clinical settings has increased in recent years. In p...
The use of virtual reality (VR) stimulation in clinical settings has increased in recent years. In p...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
Virtual reality (VR) made cinema applications today can be considered as simple media players that a...
Virtual reality technology is gaining popularity and market saturation with new types of head- mount...
Presentations of virtual Cultural Heritage artifacts are often communicated via the medium of intera...
There is a growing interest nowadays of using immersive technologies to promote Cultural Heritage (C...
360-degree videos is a new medium that has gained the attention of the research community imposing c...
This paper presents a combined subjective and objective evaluation of an application mixing interact...
Virtual Reality (VR), a medium which can create alternate or representations of reality, could poten...
Presentations of virtual Cultural Heritage artifacts are often communicated via the medium of intera...
Virtual Reality can provide an immersive experience that allows cultural heritage to be experienced ...
Virtual reality (VR) is a technology created to able to interact with a computer-simulated environme...
360° media experiences have existed for centuries. Viewing painted panoramas, such as those displaye...
The use of virtual reality (VR) stimulation in clinical settings has increased in recent years. In p...
The use of virtual reality (VR) stimulation in clinical settings has increased in recent years. In p...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
Virtual reality (VR) made cinema applications today can be considered as simple media players that a...
Virtual reality technology is gaining popularity and market saturation with new types of head- mount...
Presentations of virtual Cultural Heritage artifacts are often communicated via the medium of intera...