In 3D environments, objects can be difficult to select when they overlap, as this affects available target area and increases selection ambiguity. We introduce Outline Pursuits which extends a primary pointing modality for gaze-assisted selection of occluded objects. Candidate targets within a pointing cone are presented with an outline that is traversed by a moving stimulus. This affords completion of the selection by gaze attention to the intended target's outline motion, detected by matching the user's smooth pursuit eye movement. We demonstrate two techniques implemented based on the concept, one with a controller as the primary pointer, and one in which Outline Pursuits are combined with head pointing for hands-free selection. Compared...
In 2D interfaces, actions are often represented by fixed tools arranged in menus, palettes, or dedic...
The fascination of gaze control Controlling computers by gaze is a fascinating under-taking, for use...
In this paper we explore the extension of 2D pointing facilitation techniques to 3D object selection...
In 3D environments, objects can be difficult to select when they overlap, as this affects available ...
© 2017 IEEE. Inputs with multimodal information provide more natural ways to interact with virtual 3...
Gaze-based interaction using smooth pursuit eye movements (Pursuits) is attractive given that it is ...
Eye gaze involves the coordination of eye and head movement to acquire gaze targets, but existing ap...
Gaze and freehand gestures suit Augmented Reality as users can interact with objects at a distance w...
We present a study investigating the influence of visual aids on 3D point selection tasks. In a Fitt...
International audienceComputer graphics applications controlled through natural gestures are gaining...
Models of interaction tasks are quantitative descriptions of relationships between human temporal p...
The two-component model is a human movement model in which an aimed movement is broken into a volunt...
Selection is one of the four fundamental forms of interaction in a virtual world. It is the ability ...
In this work, we investigate gaze selection in the context of mid-air hand gestural manipulation of ...
Session: Selection and ManipulationInternational audienceThis paper presents Hook, a new interaction...
In 2D interfaces, actions are often represented by fixed tools arranged in menus, palettes, or dedic...
The fascination of gaze control Controlling computers by gaze is a fascinating under-taking, for use...
In this paper we explore the extension of 2D pointing facilitation techniques to 3D object selection...
In 3D environments, objects can be difficult to select when they overlap, as this affects available ...
© 2017 IEEE. Inputs with multimodal information provide more natural ways to interact with virtual 3...
Gaze-based interaction using smooth pursuit eye movements (Pursuits) is attractive given that it is ...
Eye gaze involves the coordination of eye and head movement to acquire gaze targets, but existing ap...
Gaze and freehand gestures suit Augmented Reality as users can interact with objects at a distance w...
We present a study investigating the influence of visual aids on 3D point selection tasks. In a Fitt...
International audienceComputer graphics applications controlled through natural gestures are gaining...
Models of interaction tasks are quantitative descriptions of relationships between human temporal p...
The two-component model is a human movement model in which an aimed movement is broken into a volunt...
Selection is one of the four fundamental forms of interaction in a virtual world. It is the ability ...
In this work, we investigate gaze selection in the context of mid-air hand gestural manipulation of ...
Session: Selection and ManipulationInternational audienceThis paper presents Hook, a new interaction...
In 2D interfaces, actions are often represented by fixed tools arranged in menus, palettes, or dedic...
The fascination of gaze control Controlling computers by gaze is a fascinating under-taking, for use...
In this paper we explore the extension of 2D pointing facilitation techniques to 3D object selection...