People’s activities naturally involve the coordination of gaze and hand. Research in Human-Computer Interaction (HCI) endeavours to enable users to exploit this multimodality for enhanced interaction. With the abundance of touch screen devices, direct manipulation of an interface has become a dominating interaction technique. Although touch enabled devices are prolific in both public and private spaces, interactions with these devices do not fully utilise the benefits from the correlation between gaze and hand. Touch enabled devices do not employ the richness of the continuous manual activity above their display surface for interaction and a lot of information expressed by users through their hand movements is ignored. This thesis aims at i...
This research project is partially supported by the Nuance Foundation. Date of Acceptance: 11/02/201...
Direct touch input is employed on many devices, but it is inherently restricted to displays that are...
On a multitouch table, user’s interactions with 3D virtual representations of real objects should be...
The comprehension of the correlation between hand and gaze is important in HCI as it provides founda...
Prior work has shown gaze behaviour correlates with mouse movement in conventional desktop interface...
Taps only consist of a small part of the manual input when inter-acting with touch-enabled surfaces....
We explore how gaze can support touch interaction on tablets. When holding the device, the free thum...
This thesis explores how promising gaze interaction can replace touch interaction on handheld multi-...
International audienceBimanual input is frequently used on touch and tangible interaction on tableto...
Direct touch manipulation with displays has become one of the primary means by which people interact...
With an ever-increasing number of smart devices in the users' surrounding that create ubiquitous opp...
Since March 2010 when the first iPad was introduced, a great enthusiasm hassurrounded interactive ta...
On a multitouch table, user’s interactions with 3D virtual representations of real objects should be...
Touchless gestures are used for input when touch is unsuitable or unavailable, such as when interact...
The use of mobile devices has been increasing and besides mobile phones, other devices have strongly...
This research project is partially supported by the Nuance Foundation. Date of Acceptance: 11/02/201...
Direct touch input is employed on many devices, but it is inherently restricted to displays that are...
On a multitouch table, user’s interactions with 3D virtual representations of real objects should be...
The comprehension of the correlation between hand and gaze is important in HCI as it provides founda...
Prior work has shown gaze behaviour correlates with mouse movement in conventional desktop interface...
Taps only consist of a small part of the manual input when inter-acting with touch-enabled surfaces....
We explore how gaze can support touch interaction on tablets. When holding the device, the free thum...
This thesis explores how promising gaze interaction can replace touch interaction on handheld multi-...
International audienceBimanual input is frequently used on touch and tangible interaction on tableto...
Direct touch manipulation with displays has become one of the primary means by which people interact...
With an ever-increasing number of smart devices in the users' surrounding that create ubiquitous opp...
Since March 2010 when the first iPad was introduced, a great enthusiasm hassurrounded interactive ta...
On a multitouch table, user’s interactions with 3D virtual representations of real objects should be...
Touchless gestures are used for input when touch is unsuitable or unavailable, such as when interact...
The use of mobile devices has been increasing and besides mobile phones, other devices have strongly...
This research project is partially supported by the Nuance Foundation. Date of Acceptance: 11/02/201...
Direct touch input is employed on many devices, but it is inherently restricted to displays that are...
On a multitouch table, user’s interactions with 3D virtual representations of real objects should be...