Priced timed games are two-player zero-sum games played on priced timed au-tomata (whose locations and transitions are labeled by weights modeling the price of spending time in a state and executing an action, respectively). The goals of the players are to minimise and maximise the price to reach a target location, respectively. We consider priced timed games with one clock and arbitrary integer weights and show that, for an important subclass of theirs (the so-called simple priced timed games), one can compute, in exponential time, the optimal values that the players can achieve, with their associated optimal strategies. As side results, we also show that one-clock priced timed games are determined and that we can use our result on simple ...
Weighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis...
Priced timed games are optimal-cost reachability games played between two players---the controller a...
We study two player reachability-price games on single-clock timed automata. The problem is as follo...
International audiencePriced timed games are two-player zero-sum games played on priced timed au-tom...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
International audiencePriced timed games are two-player zero-sum games played on priced timed automa...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
Priced timed games are two-player zero-sum games played on priced timedautomata (whose locations and...
Abstract. Priced timed games (PTGs) are two-player zero-sum games played on the infinite graph of co...
Abstract. Priced timed games (PTGs) are two-player zero-sum games played on the infinite graph of co...
Abstract. A weighted timed game is a timed game with extra quan-titative information representing e....
International audienceWeighted timed games are played by two players on a timed automaton equipped w...
In this paper, we consider priced (or weighted) timed au-tomata, and prove various decidability resu...
A weighted timed game is a timed game with extra quantitative information representing e.g. energy c...
Priced timed (game) automata extends timed (game) automata with costs on both locations and transiti...
Weighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis...
Priced timed games are optimal-cost reachability games played between two players---the controller a...
We study two player reachability-price games on single-clock timed automata. The problem is as follo...
International audiencePriced timed games are two-player zero-sum games played on priced timed au-tom...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
International audiencePriced timed games are two-player zero-sum games played on priced timed automa...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
Priced timed games are two-player zero-sum games played on priced timedautomata (whose locations and...
Abstract. Priced timed games (PTGs) are two-player zero-sum games played on the infinite graph of co...
Abstract. Priced timed games (PTGs) are two-player zero-sum games played on the infinite graph of co...
Abstract. A weighted timed game is a timed game with extra quan-titative information representing e....
International audienceWeighted timed games are played by two players on a timed automaton equipped w...
In this paper, we consider priced (or weighted) timed au-tomata, and prove various decidability resu...
A weighted timed game is a timed game with extra quantitative information representing e.g. energy c...
Priced timed (game) automata extends timed (game) automata with costs on both locations and transiti...
Weighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis...
Priced timed games are optimal-cost reachability games played between two players---the controller a...
We study two player reachability-price games on single-clock timed automata. The problem is as follo...