This study investigates how social and physical environments affect human wayfinding and locomotion behaviors in a virtual multi-level shopping mall. Participants were asked to locate a store inside the virtual building as efficiently as possible. We examined the effects of crowdedness, start floor, and trial number on wayfinding strategies, initial route choices, and locomotion behaviors. The results showed that crowdedness did not affect wayfinding strategies or initial route choices, but did affect locomotion in that participants in the high crowdedness condition were more likely to avoid crowds by moving close to the boundaries of the environment. The results also revealed that participants who started on the second floor were more like...
Purpose – This study aims to investigate how density conditions caused by multiple kiosks in shoppin...
Indoor spaces are fundamentally different from outdoor spaces in terms of the lack of vistas and res...
There is an underestimation of the influence of architectural information on individual’s navigation...
This study investigates how social and physical environments affect human wayfinding and locomotion ...
This empirical study is based on a broad premise of relationship between human behavior pattern and ...
Virtual Reality (VR) provides the possibility to study pedestrian wayfinding behaviour in multi-leve...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
Virtual Reality (VR) is a valuable tool for studying pedestrian behaviour in complex and realistic s...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
In retail space, wayfinding difficulties can cause problems, such as loss of time, stress, or discom...
This manuscript presents three studies. The first chapter gives an overview of the theoretical backg...
The staying activity in shopping street has an inseparable relation with the spatial scale of the st...
Humans have a natural desire to keep a certain physical distance from other humans, called personal ...
A three-dimensional computer model of a shopping center was navigated by participants who were unfam...
Purpose – This study aims to investigate how density conditions caused by multiple kiosks in shoppin...
Indoor spaces are fundamentally different from outdoor spaces in terms of the lack of vistas and res...
There is an underestimation of the influence of architectural information on individual’s navigation...
This study investigates how social and physical environments affect human wayfinding and locomotion ...
This empirical study is based on a broad premise of relationship between human behavior pattern and ...
Virtual Reality (VR) provides the possibility to study pedestrian wayfinding behaviour in multi-leve...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
Virtual Reality (VR) is a valuable tool for studying pedestrian behaviour in complex and realistic s...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
In retail space, wayfinding difficulties can cause problems, such as loss of time, stress, or discom...
This manuscript presents three studies. The first chapter gives an overview of the theoretical backg...
The staying activity in shopping street has an inseparable relation with the spatial scale of the st...
Humans have a natural desire to keep a certain physical distance from other humans, called personal ...
A three-dimensional computer model of a shopping center was navigated by participants who were unfam...
Purpose – This study aims to investigate how density conditions caused by multiple kiosks in shoppin...
Indoor spaces are fundamentally different from outdoor spaces in terms of the lack of vistas and res...
There is an underestimation of the influence of architectural information on individual’s navigation...