Using a video-supported cognitive ethnographic and phenomenological approach, we address the interactively generated dynamic of bouts in Aikido. This "soft" martial art enables a defender to blend with and then redirect an attacker's aggressive energy so as to break his balance, while preserving an ethos of non-violence, mutuality, and respect. Our analysis explores the skills used to minutely adapt to the opponent, the causal-temporal structure of Aikido, notably the cumulative effect build-up and main decision points in a bout, as well as the perceptual cues from inter-body geometry, timing, and force dynamics that inform decisions. We then contrast different interaction scenarios by focusing on micro-events that shape defensive preferenc...
Previous research has shown how dynamical systems theory provides a relevant framework for investiga...
Effects of participant-target distance and perceived handstriking efficiency on emergent behavior in...
Our title can be read as trivially true, namely, that perceived affordances shape real-time interact...
Using a video-supported cognitive ethnographic and phenomenological approach, we address the interac...
International audienceThis paper engages with the question of the invention of martial arts by exami...
This paper engages with the question of the invention of martial arts by examining the case of the...
In combat sports, athletes continuously co-adapt their behavior to that of the opponent. We consider...
<div><p>In many competitive sports, players need to quickly and continuously execute movements that ...
<div><p>Participation in interpersonal competitions, such as fencing or Japanese martial arts, requi...
This study investigates the interpersonal dynamics of a taekwondo fighter–fighter system through the...
Participation in interpersonal competitions, such as fencing or Japanese martial arts, requires play...
In many competitive sports, players need to quickly and continuously execute movements that co-adapt...
Effects of participant-target distance and perceived handstriking efficiency on emergent behavior in...
Practitioners of Aikido advance the claim, peculiar to many, that martial training can support moral...
Previous research has shown how dynamical systems theory provides a relevant framework for investiga...
Previous research has shown how dynamical systems theory provides a relevant framework for investiga...
Effects of participant-target distance and perceived handstriking efficiency on emergent behavior in...
Our title can be read as trivially true, namely, that perceived affordances shape real-time interact...
Using a video-supported cognitive ethnographic and phenomenological approach, we address the interac...
International audienceThis paper engages with the question of the invention of martial arts by exami...
This paper engages with the question of the invention of martial arts by examining the case of the...
In combat sports, athletes continuously co-adapt their behavior to that of the opponent. We consider...
<div><p>In many competitive sports, players need to quickly and continuously execute movements that ...
<div><p>Participation in interpersonal competitions, such as fencing or Japanese martial arts, requi...
This study investigates the interpersonal dynamics of a taekwondo fighter–fighter system through the...
Participation in interpersonal competitions, such as fencing or Japanese martial arts, requires play...
In many competitive sports, players need to quickly and continuously execute movements that co-adapt...
Effects of participant-target distance and perceived handstriking efficiency on emergent behavior in...
Practitioners of Aikido advance the claim, peculiar to many, that martial training can support moral...
Previous research has shown how dynamical systems theory provides a relevant framework for investiga...
Previous research has shown how dynamical systems theory provides a relevant framework for investiga...
Effects of participant-target distance and perceived handstriking efficiency on emergent behavior in...
Our title can be read as trivially true, namely, that perceived affordances shape real-time interact...