The development of technology that get more advance, such as Android-based smartphones, often makes students prefer to play games than to study. One way to overcome is by utilizing Android-based smartphone as a learning media. This research develop an Android-based learning media on Financial Mathematic that the result reviewed in terms of validity, practically, and effectiveness. The instruments in this research were media validity sheet, material validity sheet, student questionnaire, observation sheet, and the students’ scoresheet. The trial for the learning media were conducted limited to 15 eight graders of SMP Negeri 1 Wonoayu.Based on the research, the average value of total validity was 3,59 (media expert) and 3,58 (material expert)...
The purpose of this research is to produce an android application that is valid, practical, and effe...
Abstract This study was conducted with the purpose of describing to produce a valid and...
ABSTRAK Learning the 21st century as a century of learning demands a paradigm shift in learning and...
The purpose of this study was to determine the development of android-based interactive multimedia l...
One technology that is developing very rapidly now is information technology and mobile communicatio...
Educational game is a game that can encourage someone to think more actively and creatively in learn...
Media pembelajaran dapat berasal dari pemanfaatan teknologi maupun non teknologi. Kemajuan teknologi...
The objective of this research and development was to produce a product of learning media based on a...
This study aims to develop Android-based learning media on the Bangun Datar material and to test the...
Penelitian ini bertujuan untuk mengembangkan mobile learning berupa game quiz berbasis android pada ...
The current condition of learning is carried out online based on government regulations to prevent t...
Today's technology is rapidly advancing. Educators must keep pace with technological progress. The i...
This study aimed to describe: (1) develop instructional media based on Android in the form of pock...
Based on observations made by researchers at SMK Al Ishlah Pulokulon, along with the times, students...
Media pembelajaran merupakan suatu alat yang dapat membantu proses belajar mengajar, dan sekaligus m...
The purpose of this research is to produce an android application that is valid, practical, and effe...
Abstract This study was conducted with the purpose of describing to produce a valid and...
ABSTRAK Learning the 21st century as a century of learning demands a paradigm shift in learning and...
The purpose of this study was to determine the development of android-based interactive multimedia l...
One technology that is developing very rapidly now is information technology and mobile communicatio...
Educational game is a game that can encourage someone to think more actively and creatively in learn...
Media pembelajaran dapat berasal dari pemanfaatan teknologi maupun non teknologi. Kemajuan teknologi...
The objective of this research and development was to produce a product of learning media based on a...
This study aims to develop Android-based learning media on the Bangun Datar material and to test the...
Penelitian ini bertujuan untuk mengembangkan mobile learning berupa game quiz berbasis android pada ...
The current condition of learning is carried out online based on government regulations to prevent t...
Today's technology is rapidly advancing. Educators must keep pace with technological progress. The i...
This study aimed to describe: (1) develop instructional media based on Android in the form of pock...
Based on observations made by researchers at SMK Al Ishlah Pulokulon, along with the times, students...
Media pembelajaran merupakan suatu alat yang dapat membantu proses belajar mengajar, dan sekaligus m...
The purpose of this research is to produce an android application that is valid, practical, and effe...
Abstract This study was conducted with the purpose of describing to produce a valid and...
ABSTRAK Learning the 21st century as a century of learning demands a paradigm shift in learning and...