Introduction. Stereotypical representations of libraries and librarians in popular culture and media have been a cause of concern for decades. Nevertheless, representations of fictional libraries and librarians in video games have so far been ignored by scholars. This thesis aims at an initial mapping of this uncharted territory. Method. The two types of source material, fantasy video games and textual productions made by video gamers, were identified through online searches. Various forms of data, such as screenshots, videos and notes, were analysed through qualitative textual analysis. Theory. The thesis is grounded in a social constructionist approach, with central concepts such as representation, stereotype, genre, and thematic and lu...
This paper discusses how ten blogs written by librarians talk about using games in the library. What...
The aim of this thesis is to study how the recent introduction of video games in Swedish public libr...
This thesis discusses the possible problems and benefits of including digital games in public librar...
Introduction. Stereotypical representations of libraries and librarians in popular culture and media...
PurposeResearchers in information studies have examined fictional depictions of libraries in various...
From the old-maid to the oversexed librarian to the unwelcoming gatekeeper, stereotypical representa...
This study examines the cultural place and status of video and computer games in the Swedish public ...
Video games today represent very widespread medium, which has a huge potential. Majority of games us...
We believe video games have a place in libraries. We start by describing two provocative video games...
The purpose of this thesis is to attain a deepened understanding concerning views on videogames at f...
The role-playing game attracts a growing number of practisers. The aim of this master’s thesis is to...
The aim of this study has been to fill a gap of knowledge when it comes to understanding librarians ...
This Masters thesis concerns computer games in Swedish public libraries. We have investig...
The Library functions as a powerful figuration of power and knowledge in the western cultural imagin...
The aim of this thesis is to study the views of public librarians on the subject of controversial vi...
This paper discusses how ten blogs written by librarians talk about using games in the library. What...
The aim of this thesis is to study how the recent introduction of video games in Swedish public libr...
This thesis discusses the possible problems and benefits of including digital games in public librar...
Introduction. Stereotypical representations of libraries and librarians in popular culture and media...
PurposeResearchers in information studies have examined fictional depictions of libraries in various...
From the old-maid to the oversexed librarian to the unwelcoming gatekeeper, stereotypical representa...
This study examines the cultural place and status of video and computer games in the Swedish public ...
Video games today represent very widespread medium, which has a huge potential. Majority of games us...
We believe video games have a place in libraries. We start by describing two provocative video games...
The purpose of this thesis is to attain a deepened understanding concerning views on videogames at f...
The role-playing game attracts a growing number of practisers. The aim of this master’s thesis is to...
The aim of this study has been to fill a gap of knowledge when it comes to understanding librarians ...
This Masters thesis concerns computer games in Swedish public libraries. We have investig...
The Library functions as a powerful figuration of power and knowledge in the western cultural imagin...
The aim of this thesis is to study the views of public librarians on the subject of controversial vi...
This paper discusses how ten blogs written by librarians talk about using games in the library. What...
The aim of this thesis is to study how the recent introduction of video games in Swedish public libr...
This thesis discusses the possible problems and benefits of including digital games in public librar...