This article focuses on the exclusion of black players from PC esports through constructed forms of skill and labor. While esports is one of the fastest-growing industries in America, it remains an overwhelmingly white and Asian field. Thus, this piece explores the absence of black players by examining profit, labor, and blackness to analyze the devaluing of the black body and why it has been rendered valueless in the space of PC esports. In doing so, I provide an analysis of skill and the ways in which merit helps to silence discussions on diversity, in order to provide a piece which serves as a questioning of the esports status quo. Additionally, this piece grapples with the many ways in which players come to envision themselves as both p...
Anthropologists have previously engaged in virtual fieldwork in order to discover and document diffe...
People of color comprise a large proportion of the US player base, yet are systematically and grossl...
With the growth of esports in recent years, it has become important to study different aspects of th...
This article focuses on the exclusion of black players from PC esports through constructed forms of ...
This article discusses sports video game story modes in Fight Night Champion (EA Canada, 2011), a bo...
This article focuses on questioning and theorizing the visual and discursive disappearance of blackn...
International audienceThis article presents the results of an empirical study of the “sportification...
Notwithstanding the presence of extreme racialized tropes within the world of video games, public di...
This essay examines how black sportspeople aren’t sheltered from racism, though they are famous and ...
Background.: Building on previous studies on racism and whiteness in video games, this article inves...
This article offers a new method of reading racial narrative in massive multiplayer online games. Ra...
Professionalised competitive digital gaming or ‘esports’ has grown to a point where millions of doll...
Major league sports have existed in the United States since the 1920s; today we have four major leag...
Tabletop game, such as Dungeons and Dragons, are interactive worlds in which a person creates an ava...
Diversity in video games has often been ignored or caricaturized such as in Final Fantasy VII, where...
Anthropologists have previously engaged in virtual fieldwork in order to discover and document diffe...
People of color comprise a large proportion of the US player base, yet are systematically and grossl...
With the growth of esports in recent years, it has become important to study different aspects of th...
This article focuses on the exclusion of black players from PC esports through constructed forms of ...
This article discusses sports video game story modes in Fight Night Champion (EA Canada, 2011), a bo...
This article focuses on questioning and theorizing the visual and discursive disappearance of blackn...
International audienceThis article presents the results of an empirical study of the “sportification...
Notwithstanding the presence of extreme racialized tropes within the world of video games, public di...
This essay examines how black sportspeople aren’t sheltered from racism, though they are famous and ...
Background.: Building on previous studies on racism and whiteness in video games, this article inves...
This article offers a new method of reading racial narrative in massive multiplayer online games. Ra...
Professionalised competitive digital gaming or ‘esports’ has grown to a point where millions of doll...
Major league sports have existed in the United States since the 1920s; today we have four major leag...
Tabletop game, such as Dungeons and Dragons, are interactive worlds in which a person creates an ava...
Diversity in video games has often been ignored or caricaturized such as in Final Fantasy VII, where...
Anthropologists have previously engaged in virtual fieldwork in order to discover and document diffe...
People of color comprise a large proportion of the US player base, yet are systematically and grossl...
With the growth of esports in recent years, it has become important to study different aspects of th...