In this particular project, a four-week video game-based activity is proposed, using videogames as main sources to improve participants' vocabulary. Moreover, the data gathered in the project is triangulated by using tests, teacher's journal, and students' journal during the four weeks. The project aims to demonstrate the bond between videogames and vocabulary acquisition as well as breaking the superstition that videogames cannot be helpful in EFL contexts. Besides, during the activity, students are asked to play two games, Scribblenauts and Age of Empires II. Consequently, the research tries to understand and analyze the process and roles students and teachers develop through the usage of videogames in an EFL classroom; reflecting upon ex...
Throughout history, it has been often hypothesised on the reasons underlying game and play. Whatever...
Actualmente, el contexto educativo desarrolla herramientas y métodos disruptivos mediante un enfoque...
The world of language teaching and acquisition, just like any other sector of society, is currently ...
This small-scale action-research study examines the perceptions of four students in a military acade...
Treball Final de Grau en Estudis Anglesos.Codi: EA0938. Curs: 2015/2016 Universitat Jaume I. Departa...
Videogames are social and interactive tools which enable users to play, participate, communicate and...
This article presents the potential of role-playing video games as instructional tools in the Englis...
[ES] El objetivo de este trabajo, a través de una amplia revisión bibliográfica, es describir las ca...
Video games in a learning environ-ment and their application to the educational world has become a c...
The introduction of video games in education has raised a number of possibilities, but also problems...
Introduction of video games to education has brought a series of possibilities, but also problems an...
Abstract: The purpose of this research, focused on the task-based teaching of a foreign language (Fr...
This small-scale action-research study examines the perceptions of four students in a military acade...
Este documento presenta la enseñanza de idiomas basada en video juegos. Inicialmente, se hace un rec...
The introduction of video games as digital tools in the educational field as mediators in the learni...
Throughout history, it has been often hypothesised on the reasons underlying game and play. Whatever...
Actualmente, el contexto educativo desarrolla herramientas y métodos disruptivos mediante un enfoque...
The world of language teaching and acquisition, just like any other sector of society, is currently ...
This small-scale action-research study examines the perceptions of four students in a military acade...
Treball Final de Grau en Estudis Anglesos.Codi: EA0938. Curs: 2015/2016 Universitat Jaume I. Departa...
Videogames are social and interactive tools which enable users to play, participate, communicate and...
This article presents the potential of role-playing video games as instructional tools in the Englis...
[ES] El objetivo de este trabajo, a través de una amplia revisión bibliográfica, es describir las ca...
Video games in a learning environ-ment and their application to the educational world has become a c...
The introduction of video games in education has raised a number of possibilities, but also problems...
Introduction of video games to education has brought a series of possibilities, but also problems an...
Abstract: The purpose of this research, focused on the task-based teaching of a foreign language (Fr...
This small-scale action-research study examines the perceptions of four students in a military acade...
Este documento presenta la enseñanza de idiomas basada en video juegos. Inicialmente, se hace un rec...
The introduction of video games as digital tools in the educational field as mediators in the learni...
Throughout history, it has been often hypothesised on the reasons underlying game and play. Whatever...
Actualmente, el contexto educativo desarrolla herramientas y métodos disruptivos mediante un enfoque...
The world of language teaching and acquisition, just like any other sector of society, is currently ...