Virtual reality technology is gaining popularity and market saturation with new types of head- mounted display devices reaching the market in the recent years. With more conventional uses, such as industrial simulators for flight lessons, the newer technologies have found their way on the consumer market, being used at home for entertainment and gaming. An emerging way to create these types of applications is using omnidirectional video as the basis. These Interactive omnidirectional video applications can be developed comparatively quickly, while still offering some challenges in the development process. User Experience Design in the field of virtual reality has been gaining more foothold in the field of virtual reality application develo...
We examine the use of 360-degree video technology in a live music event with the aim to explore the ...
This study introduces a research and development process of an immersive Virtual Reality (VR) educat...
360-degree videos is a new medium that has gained the attention of the research community imposing c...
Virtual reality technology is gaining popularity and market saturation with new types of head- mount...
Three hundred sixty–degree (360°) immersive video applications for Head Mounted Display (HMD) device...
In the past few years, user experience has become a trend in the field of Human-Computer Interaction...
The 360-degree video, aka omnidirectional video, can be used to efficiently create immersive experie...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
Virtual Reality (VR) has existed for many years; however, it has only recently gained wide spread po...
International audienceThe convergence of technologies currently observed in the field of Virtual Rea...
La réalité virtuelle, jusqu’alors réservée à des professionnels, poursuit son développement avec la ...
With the recent release of head-mounted displays for consumers, virtual reality experiences are more...
As the first step in a project to examine the quality of interactions in the relatively young field ...
360-degree video (or 360° video) is recorded in an omnidirectional form so that viewers can look in ...
The use of technological tools is increasing rapidly, especially, in design field. This paper discus...
We examine the use of 360-degree video technology in a live music event with the aim to explore the ...
This study introduces a research and development process of an immersive Virtual Reality (VR) educat...
360-degree videos is a new medium that has gained the attention of the research community imposing c...
Virtual reality technology is gaining popularity and market saturation with new types of head- mount...
Three hundred sixty–degree (360°) immersive video applications for Head Mounted Display (HMD) device...
In the past few years, user experience has become a trend in the field of Human-Computer Interaction...
The 360-degree video, aka omnidirectional video, can be used to efficiently create immersive experie...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
Virtual Reality (VR) has existed for many years; however, it has only recently gained wide spread po...
International audienceThe convergence of technologies currently observed in the field of Virtual Rea...
La réalité virtuelle, jusqu’alors réservée à des professionnels, poursuit son développement avec la ...
With the recent release of head-mounted displays for consumers, virtual reality experiences are more...
As the first step in a project to examine the quality of interactions in the relatively young field ...
360-degree video (or 360° video) is recorded in an omnidirectional form so that viewers can look in ...
The use of technological tools is increasing rapidly, especially, in design field. This paper discus...
We examine the use of 360-degree video technology in a live music event with the aim to explore the ...
This study introduces a research and development process of an immersive Virtual Reality (VR) educat...
360-degree videos is a new medium that has gained the attention of the research community imposing c...