Populating an urban environment with a virtual crowd provides a dynamic element to an otherwise static scene; bringing the virtual environment to life. One of the fundamental components governing the fidelity of the scene is the realistic simulation of the crowd behaviour. To create a believable crowd simulation one group of methods considers constructing a graph covering the space available to the virtual agents and subsequently performing path planning to allow the agents to navigate their environment by traversing the edges of the graph. To avoid computationally expensive path planning algorithms there exists a tradeoff between the number of edges in the graph and the amount of available space which an agent can visit. In order to allevi...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
International audienceThe navigation activity is an every day practice for any human being capable o...
This paper introduces a framework for real-time simulation and rendering of crowds navigating in a v...
Populating an urban environment with a virtual crowd provides a dynamic element to an otherwise stat...
Distributing a collection of virtual humans throughout a large urban environment, where limited sema...
Path planning and crowd simulation are important computational tasks in computer games and applicati...
Virtual environments have gained in importance in many aspects of the world we live in today. Immers...
International audienceWe describe a method for populating large virtual environments with crowds of ...
The navigation activity is an every day practice for any human being capable of locomotion. Our obje...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
Creating an interactive simulation of a large urban environment populated with virtual humans poses ...
In games, entertainment, medical and architectural ap-plications, the creation of populated virtual ...
International audienceIn games, entertainment, medical and architectural applications , the creation...
International audienceThis paper presents a solution to interactive navigation planning and real-tim...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
International audienceThe navigation activity is an every day practice for any human being capable o...
This paper introduces a framework for real-time simulation and rendering of crowds navigating in a v...
Populating an urban environment with a virtual crowd provides a dynamic element to an otherwise stat...
Distributing a collection of virtual humans throughout a large urban environment, where limited sema...
Path planning and crowd simulation are important computational tasks in computer games and applicati...
Virtual environments have gained in importance in many aspects of the world we live in today. Immers...
International audienceWe describe a method for populating large virtual environments with crowds of ...
The navigation activity is an every day practice for any human being capable of locomotion. Our obje...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
Creating an interactive simulation of a large urban environment populated with virtual humans poses ...
In games, entertainment, medical and architectural ap-plications, the creation of populated virtual ...
International audienceIn games, entertainment, medical and architectural applications , the creation...
International audienceThis paper presents a solution to interactive navigation planning and real-tim...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
International audienceThe navigation activity is an every day practice for any human being capable o...
This paper introduces a framework for real-time simulation and rendering of crowds navigating in a v...