The economic production and the interactive rendering of complete reconstructions of populated urban environments are technically difficult tasks. Specialized modelling tools, which exploit knowledge of the types of object being modelled by working in the application domain, can be used to create appealing virtual reconstructions quickly. At the same time, the structural information from the modeller gives valuable hints to the renderer to determine efficient interactive display strategies through the use of level-of-detail and culling techniques. Thus a modeller that knows the operator is creating houses can use this information to simplify the user interaction, guide the operator, and to create models that build in optimizations when atte...
The rapid and efficient creation of virtual environments has become a crucial part of virtual realit...
Creating virtual models of urban environments is essential to a disparate range of applications, fro...
This paper describes a range of procedural techniques being developed to allow historic building sty...
The economic production and the interactive rendering of complete reconstructions of populated urban...
The economic production and the interactive rendering of complete reconstructions of populated urban...
The economic production and the interactive rendering of complete reconstructions of populated urban...
The creation of complete reconstructions of populated urban environments are technically difficult t...
The creation of complete reconstructions of populated urban environments are technically difficult t...
Currently, you can find virtual worlds in many different forms. Computer games usually take place in...
The technological developments in the last century have carried us from a few pixels per screen to i...
This paper discusses existing methods for rapidly generating models of real scenes. In particular it...
In this paper, we present an efficient approach for the interactive rendering of large-scale urban m...
We present an algorithm for realtime rendering of large-scale city models with procedurally generate...
We present a state-of-the-art system for obtaining and exploring large scale three-dimensional model...
The aim of researches conducted within gamsau about urban simulation, in particular Remus project, i...
The rapid and efficient creation of virtual environments has become a crucial part of virtual realit...
Creating virtual models of urban environments is essential to a disparate range of applications, fro...
This paper describes a range of procedural techniques being developed to allow historic building sty...
The economic production and the interactive rendering of complete reconstructions of populated urban...
The economic production and the interactive rendering of complete reconstructions of populated urban...
The economic production and the interactive rendering of complete reconstructions of populated urban...
The creation of complete reconstructions of populated urban environments are technically difficult t...
The creation of complete reconstructions of populated urban environments are technically difficult t...
Currently, you can find virtual worlds in many different forms. Computer games usually take place in...
The technological developments in the last century have carried us from a few pixels per screen to i...
This paper discusses existing methods for rapidly generating models of real scenes. In particular it...
In this paper, we present an efficient approach for the interactive rendering of large-scale urban m...
We present an algorithm for realtime rendering of large-scale city models with procedurally generate...
We present a state-of-the-art system for obtaining and exploring large scale three-dimensional model...
The aim of researches conducted within gamsau about urban simulation, in particular Remus project, i...
The rapid and efficient creation of virtual environments has become a crucial part of virtual realit...
Creating virtual models of urban environments is essential to a disparate range of applications, fro...
This paper describes a range of procedural techniques being developed to allow historic building sty...