In this mixed method research study, the effect of gamification strategies on students’ cognitive load levels and achievements was examined along with student opinions about gamification. The topic of spreadsheets was covered for six weeks in a sixth grade information technologies and software course. The sample consisted of a control group of 48 students who were trained via traditional procedures and an experimental group of 46 students who were trained using gamification strategies. Independent sample t-test, Mann-Whitney U test and descriptive analysis were applied to the data. A significant difference was found between the two groups that indicated higher achievement in the experimental group. When comparing cognitive load levels, the ...
Gamification has become a new trend in learning in the 21st century, by utilizing technology with ga...
Gamification is a motivation approach that has increasingly been utilized in a variety of applicatio...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
In this mixed method research study, the effect of gamification strategies on students’ cognitive lo...
A critical need surfaced for higher education institutions to identify pioneering teaching methods t...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
Over the last 10 years, research on gamification, the use of game elements in non-game contexts, has...
In this research, gamification techniques were investigated on how they could be effectively used in...
The aim of this research is to examine the effect of the gamification elements usage in the flipped ...
Background: Cognitive tasks are typically viewed as effortful, frustrating, and repetitive, which of...
Gamification has received extensive research attention within the context of language and scientific...
Innovative new digital technologies arise within the field of education every day. There seems to be...
Gamification has been widely used to design better educational systems aiming to increase students’ ...
[EN] This paper focuses on a fairly new motivational technique, the so-called Gamification, which co...
Gamification helps to make learning fun and motivate students by attracting the attention of student...
Gamification has become a new trend in learning in the 21st century, by utilizing technology with ga...
Gamification is a motivation approach that has increasingly been utilized in a variety of applicatio...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
In this mixed method research study, the effect of gamification strategies on students’ cognitive lo...
A critical need surfaced for higher education institutions to identify pioneering teaching methods t...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
Over the last 10 years, research on gamification, the use of game elements in non-game contexts, has...
In this research, gamification techniques were investigated on how they could be effectively used in...
The aim of this research is to examine the effect of the gamification elements usage in the flipped ...
Background: Cognitive tasks are typically viewed as effortful, frustrating, and repetitive, which of...
Gamification has received extensive research attention within the context of language and scientific...
Innovative new digital technologies arise within the field of education every day. There seems to be...
Gamification has been widely used to design better educational systems aiming to increase students’ ...
[EN] This paper focuses on a fairly new motivational technique, the so-called Gamification, which co...
Gamification helps to make learning fun and motivate students by attracting the attention of student...
Gamification has become a new trend in learning in the 21st century, by utilizing technology with ga...
Gamification is a motivation approach that has increasingly been utilized in a variety of applicatio...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...