Journal Articleisosurface extraction and vis utilization is crucial for explorative scientific visualization of extremely large scientific data. The shear number of polygons extracted and the subsequent rendering time limit interactivity. We explore two solutions to this problem: exploiting parallel graphics hardware and parallel isosurface extraction/rendering via ray-tracing
Journal ArticleLarge parallel machines give today's scientists the ability to compute very large sim...
In this paper we present a parallel algorithm, implemented using MPICH, for isosurface extraction fr...
Journal ArticleUsing parallel computers for computer graphics rendering dates back to the late 1970...
Interactive isosurface visualisation has been made possible by mapping algorithms to GPU architectur...
Journal ArticleThis paper describes a data parallel method for polygon rendering on a massively para...
We consider the problem of isosurface extraction and rendering for large scale time varying data. Su...
Volume visualization is widely used as an effective approach for the visual exploration, computation...
When extracting iso-surfaces from large volume data sets, long processing times are required and a h...
In this paper we propose a novel and efficient rasterization-based approach for direct rendering of ...
Journal ArticleWe present a technique for ray tracing isosurfaces of large compressed structured vol...
Journal ArticleWe present a brute-force ray tracing system for interactive volume visualization, The...
Journal ArticleAbstract- We describe a system for interactively rendering isosurfaces of tetrahedral...
Journal ArticleThis paper presents rendering algorithms, developed for massively parallel processors...
In this parallel surface rendering algorithm based on dividing cube2 on a SIMD machine MasPar MP-1, ...
International audienceIn order to deal with the common trend in size increase of volumetric datasets...
Journal ArticleLarge parallel machines give today's scientists the ability to compute very large sim...
In this paper we present a parallel algorithm, implemented using MPICH, for isosurface extraction fr...
Journal ArticleUsing parallel computers for computer graphics rendering dates back to the late 1970...
Interactive isosurface visualisation has been made possible by mapping algorithms to GPU architectur...
Journal ArticleThis paper describes a data parallel method for polygon rendering on a massively para...
We consider the problem of isosurface extraction and rendering for large scale time varying data. Su...
Volume visualization is widely used as an effective approach for the visual exploration, computation...
When extracting iso-surfaces from large volume data sets, long processing times are required and a h...
In this paper we propose a novel and efficient rasterization-based approach for direct rendering of ...
Journal ArticleWe present a technique for ray tracing isosurfaces of large compressed structured vol...
Journal ArticleWe present a brute-force ray tracing system for interactive volume visualization, The...
Journal ArticleAbstract- We describe a system for interactively rendering isosurfaces of tetrahedral...
Journal ArticleThis paper presents rendering algorithms, developed for massively parallel processors...
In this parallel surface rendering algorithm based on dividing cube2 on a SIMD machine MasPar MP-1, ...
International audienceIn order to deal with the common trend in size increase of volumetric datasets...
Journal ArticleLarge parallel machines give today's scientists the ability to compute very large sim...
In this paper we present a parallel algorithm, implemented using MPICH, for isosurface extraction fr...
Journal ArticleUsing parallel computers for computer graphics rendering dates back to the late 1970...