dissertationMultichannel audio is necessary to enhance sound realism in a teleconferencing system. Sound spatialization to improve the quality of service can be achieved through the use of three-dimensional (3-D) audio systems. A 3-D audio system implemented using loudspeakers inherently suffers from the problem of acoustic crosstalk cancellation. There is also potential for acoustic signals from the multiple loudspeakers to be picked up by the microphones, thus resulting in echoes. While stereophonic acoustic echo cancellation (AEC) may be seen as a simple generalization of the well-known single-channel AEC, it is a fundamentally far more complex and challenging problem to solve. This work addresses two distinct but related problems ...
Monophonic tele-conferencing systems employ acoustic echo cancellation (AEC) to reduce echoes that r...
Abstract—Immersive audio systems can be used to render virtual sound sources in three-dimensional (3...
Abstract—In many applications, such as teleconferencing, mul-timedia workstations, televideo gaming,...
Abstract—This paper presents a new class of adaptive filtering algorithms to solve the stereophonic ...
In rendering a virtual sound over two loudspeakers, adaptive in-verse filtering is required for cros...
Journal ArticleAbstract-This paper presents a method for jointly designing immersive audio rendering...
Abstract—Teleconferencing systems employ acoustic echo can-celers to reduce echoes that result from ...
Abstract—The strong cross-correlation that exists between the two input audio channels makes the pro...
Stereophonic acoustic echo cancellation (SAEC), has been studied since the early 1990s. Because of s...
Abstract—Teleconferencing systems employ acoustic echo cancelers to reduce echoes that result from t...
This paper presents a novel approach for implementing immersive audio rendering filters for a single...
The thesis treats theory and implementation aspects for stereophonic acoustic echo cancellation. In ...
Abstract—People prefer to be able to enjoy spatial audio without wearing a headphone. Such a tethere...
This paper describes a general theoretical basis for the design of adaptive digital filters used for...
Abstract—This paper presents a method for jointly designing immersive audio rendering filters for a ...
Monophonic tele-conferencing systems employ acoustic echo cancellation (AEC) to reduce echoes that r...
Abstract—Immersive audio systems can be used to render virtual sound sources in three-dimensional (3...
Abstract—In many applications, such as teleconferencing, mul-timedia workstations, televideo gaming,...
Abstract—This paper presents a new class of adaptive filtering algorithms to solve the stereophonic ...
In rendering a virtual sound over two loudspeakers, adaptive in-verse filtering is required for cros...
Journal ArticleAbstract-This paper presents a method for jointly designing immersive audio rendering...
Abstract—Teleconferencing systems employ acoustic echo can-celers to reduce echoes that result from ...
Abstract—The strong cross-correlation that exists between the two input audio channels makes the pro...
Stereophonic acoustic echo cancellation (SAEC), has been studied since the early 1990s. Because of s...
Abstract—Teleconferencing systems employ acoustic echo cancelers to reduce echoes that result from t...
This paper presents a novel approach for implementing immersive audio rendering filters for a single...
The thesis treats theory and implementation aspects for stereophonic acoustic echo cancellation. In ...
Abstract—People prefer to be able to enjoy spatial audio without wearing a headphone. Such a tethere...
This paper describes a general theoretical basis for the design of adaptive digital filters used for...
Abstract—This paper presents a method for jointly designing immersive audio rendering filters for a ...
Monophonic tele-conferencing systems employ acoustic echo cancellation (AEC) to reduce echoes that r...
Abstract—Immersive audio systems can be used to render virtual sound sources in three-dimensional (3...
Abstract—In many applications, such as teleconferencing, mul-timedia workstations, televideo gaming,...