technical reportThe Sarcomere system uses computer graphics to model human muscle systems. Each muscle is modeled as a collection of discrete, movable elements that we call muxels. The advantages of this model include fast integer-based processing and user specified variable resolution. The Sarcomere system processes the muscle data, contracting specified muscles (including muscle-muscle and muscle-bone interactions) according to the rules of muscle anatomy. Finally, the border outline of the muscle is approximated with B-splines
We present a muscle model and methods for muscle construction that allow to easily create animatable...
Computer generated three-dimensional (3-D) models are being used at increasing rates in the fields o...
Muscle is the fundamental “motor ” that drives all animal motion. We propose that changes in shape o...
In this paper, we extend our previous work (Proc. Computer Animation and Simulation, pp. 125-135, Au...
This thesis examines muscle function through the process of making computer ani-mation and developin...
The objective of the project is to create computer-based simulations of human locomotion driven by p...
An interactive computer‐graphics model of the mechanical interaction between the structural componen...
AbstractThe current state of the art digital human models are a visual proxy for humans in part due ...
Graphical simulations of human muscle motion and deformation are of great interest to medical educa...
Abstract: This paper presents a system that simulates, in real time, the volumetric deformation of m...
Human musculature is an important structure for appearance and deformation of body surface. In this ...
This paper presents a system that simulates, in real time, the volumetric deformation of muscles dur...
Human muscles provide the mechanical energy necessary to set the body in mo-tion. Some muscles, such...
An outline of the basic steps involved inthe production of voluntary movementis quite simple. Comman...
International audiencePhysics-based simulation of systems such as virtual humans has benefited from ...
We present a muscle model and methods for muscle construction that allow to easily create animatable...
Computer generated three-dimensional (3-D) models are being used at increasing rates in the fields o...
Muscle is the fundamental “motor ” that drives all animal motion. We propose that changes in shape o...
In this paper, we extend our previous work (Proc. Computer Animation and Simulation, pp. 125-135, Au...
This thesis examines muscle function through the process of making computer ani-mation and developin...
The objective of the project is to create computer-based simulations of human locomotion driven by p...
An interactive computer‐graphics model of the mechanical interaction between the structural componen...
AbstractThe current state of the art digital human models are a visual proxy for humans in part due ...
Graphical simulations of human muscle motion and deformation are of great interest to medical educa...
Abstract: This paper presents a system that simulates, in real time, the volumetric deformation of m...
Human musculature is an important structure for appearance and deformation of body surface. In this ...
This paper presents a system that simulates, in real time, the volumetric deformation of muscles dur...
Human muscles provide the mechanical energy necessary to set the body in mo-tion. Some muscles, such...
An outline of the basic steps involved inthe production of voluntary movementis quite simple. Comman...
International audiencePhysics-based simulation of systems such as virtual humans has benefited from ...
We present a muscle model and methods for muscle construction that allow to easily create animatable...
Computer generated three-dimensional (3-D) models are being used at increasing rates in the fields o...
Muscle is the fundamental “motor ” that drives all animal motion. We propose that changes in shape o...