We no longer can imagine a close environment without media and communication tools today. Recently millions of people use social media tools and play online games. This study is about the way of engagement with social media and online games, aim is to link this ways with education to enable student engagement and interest. Emotional, individual, and collective rewards, progress measuring bars, long and short time aims, rapid feedbacks and dialogs, connective community, and many other causes of why we involve to social media and online games are explored to facilitate lifelong learning in this study.Wo
We present a report from our preliminary research, which focused on the possibilities of implementin...
This study proposed a concept to implement Massively Multiplayer Online Games (MMO) approach into ed...
An increasing number of students are benefiting from education later in life, bringing diverse exper...
AbstractWe no longer can imagine a close environment without media and communication tools today. Re...
Lifelong learning exists today in the context of a cultural and societal shift to a knowledge-based,...
Today’s workplace challenges are based on the belief that the group can face current challenges bett...
Today’s workplace challenges are based on the belief that the group can face current challenges bett...
Social media tools have become ubiquitous, with their usage being significant among higheraffiliated...
Educational on-line games are promising for new generations of students who are grown up digital. Th...
Digital Games as a means of learning have become more important in recent years. Infrastructural and...
The research focuses on knowing the characteristics of the attraction of online games, the advantage...
AbstractThe digital revolution of the last two decades has introduced major changes in the different...
Educational on-line games are promising for new generations of students who are grown up digital. Th...
There are high expectations of the educational value of online games and immersive, virtual worlds. ...
This paper presents results from a cross-disciplinary content analysis of 185 recent research articl...
We present a report from our preliminary research, which focused on the possibilities of implementin...
This study proposed a concept to implement Massively Multiplayer Online Games (MMO) approach into ed...
An increasing number of students are benefiting from education later in life, bringing diverse exper...
AbstractWe no longer can imagine a close environment without media and communication tools today. Re...
Lifelong learning exists today in the context of a cultural and societal shift to a knowledge-based,...
Today’s workplace challenges are based on the belief that the group can face current challenges bett...
Today’s workplace challenges are based on the belief that the group can face current challenges bett...
Social media tools have become ubiquitous, with their usage being significant among higheraffiliated...
Educational on-line games are promising for new generations of students who are grown up digital. Th...
Digital Games as a means of learning have become more important in recent years. Infrastructural and...
The research focuses on knowing the characteristics of the attraction of online games, the advantage...
AbstractThe digital revolution of the last two decades has introduced major changes in the different...
Educational on-line games are promising for new generations of students who are grown up digital. Th...
There are high expectations of the educational value of online games and immersive, virtual worlds. ...
This paper presents results from a cross-disciplinary content analysis of 185 recent research articl...
We present a report from our preliminary research, which focused on the possibilities of implementin...
This study proposed a concept to implement Massively Multiplayer Online Games (MMO) approach into ed...
An increasing number of students are benefiting from education later in life, bringing diverse exper...