The impact of chronic violent video game play on player’s aggressive behaviors have been a passionate debate with mixed results supporting both sides of the issue. For over 40 years, violent video games have been able to efficiently market its violent plot and images to millions of players even in a market inundated with competition. Call of Duty, one of the most popular violent video games in the contemporary marketplace is a game that motivates its players to take on the role of military arms men and kill as many competitors as possible. This game has gained widespread appeal, even with a strong M-rating (mature) that advises consumers of its graphic storyline, characters, and weaponry. With this pervasive attraction to violence in video ...
Video games have rapidly advanced to give gamers a more ‘lifelike’ experience, providing as much rea...
Violent video games (VVGs) have been at the centre of the controversy of media effects on aggression...
There is an abundance of misconceptions about the effects of videogames. The current connotation is ...
The impact of chronic violent video game play on player’s aggressive behaviors have been a passionat...
There have been many studies that have looked at the relationship between video game play and aggres...
Two studies examined violent video game effects on aggression-related variables. Study 1 found that ...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
In this chapter, we provide a brief review of the research investigating the connection between play...
Across the world, video games are becoming one of the more popular pastimes for children. Many of th...
Children that engage in violent video game play are more likely to grow angry and dangerous as a res...
Over the last 30 years, the video game industry has grown into a multi-billion dollar business. More...
Research on video games has mainly focused on the violence and aggressive behavior of those who play...
Background: In recent years the video game industry has surpassed both the music and video industrie...
Video games have become one of the favorite activities of children in America. A growing body of res...
Two studies examined violent video game ffects on aggression-related variables. Study 1 found that r...
Video games have rapidly advanced to give gamers a more ‘lifelike’ experience, providing as much rea...
Violent video games (VVGs) have been at the centre of the controversy of media effects on aggression...
There is an abundance of misconceptions about the effects of videogames. The current connotation is ...
The impact of chronic violent video game play on player’s aggressive behaviors have been a passionat...
There have been many studies that have looked at the relationship between video game play and aggres...
Two studies examined violent video game effects on aggression-related variables. Study 1 found that ...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
In this chapter, we provide a brief review of the research investigating the connection between play...
Across the world, video games are becoming one of the more popular pastimes for children. Many of th...
Children that engage in violent video game play are more likely to grow angry and dangerous as a res...
Over the last 30 years, the video game industry has grown into a multi-billion dollar business. More...
Research on video games has mainly focused on the violence and aggressive behavior of those who play...
Background: In recent years the video game industry has surpassed both the music and video industrie...
Video games have become one of the favorite activities of children in America. A growing body of res...
Two studies examined violent video game ffects on aggression-related variables. Study 1 found that r...
Video games have rapidly advanced to give gamers a more ‘lifelike’ experience, providing as much rea...
Violent video games (VVGs) have been at the centre of the controversy of media effects on aggression...
There is an abundance of misconceptions about the effects of videogames. The current connotation is ...