The rising popularity of learning techniques in data analysis has recently led to an increased need of large-scale datasets. In this study, we propose a system consisting of a VR game and a software platform designed to collect the player’s multimodal data, synchronized with the VR content, with the aim of creating a dataset for emotion detection and recognition. The game was implemented ad-hoc in order to elicit joy and frustration, following the emotion elicitation process described by Roseman’s appraisal theory. In this preliminary study, 5 participants played our VR game along with pre-existing ones and self-reported experienced emotions
Emotion detection based on computer vision and remote extraction of user signals commonly rely on st...
Virtual Reality (VR) offers an alternative to complement physical or neurological rehabilitation bas...
New theories on emotion emphasize the tight boundaries among emotion, motivation and cognition: acco...
The rising popularity of learning techniques in data analysis has recently led to an increased need ...
A video game is an interactive software able to arouse intense emotions in players. Consequentially,...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
The paper introduces a multimodal affective dataset named VREED (VR Eyes: Emotions Dataset) in which...
Conference of 17th International Conference on Intelligent Virtual Agents, IVA 2017 ; Conference Dat...
Psychological theories of emotion have often defined an emotion as simultaneous changes in several m...
Current findings suggest that human-computer interaction following the basics human-human interactio...
In Affective Computing research field, different tools and devices are used to acquire physiological...
Emotional impairment is one of the common symptoms of many mental diseases. Being able to learn the ...
Affective symbiosis for human-computer interaction refers to the dynamic relationship between the us...
To optimize a player's experience, an emotionally adaptive game continuously adapts its mechanics to...
Emotion detection based on computer vision and remote extraction of user signals commonly rely on st...
Virtual Reality (VR) offers an alternative to complement physical or neurological rehabilitation bas...
New theories on emotion emphasize the tight boundaries among emotion, motivation and cognition: acco...
The rising popularity of learning techniques in data analysis has recently led to an increased need ...
A video game is an interactive software able to arouse intense emotions in players. Consequentially,...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
The paper introduces a multimodal affective dataset named VREED (VR Eyes: Emotions Dataset) in which...
Conference of 17th International Conference on Intelligent Virtual Agents, IVA 2017 ; Conference Dat...
Psychological theories of emotion have often defined an emotion as simultaneous changes in several m...
Current findings suggest that human-computer interaction following the basics human-human interactio...
In Affective Computing research field, different tools and devices are used to acquire physiological...
Emotional impairment is one of the common symptoms of many mental diseases. Being able to learn the ...
Affective symbiosis for human-computer interaction refers to the dynamic relationship between the us...
To optimize a player's experience, an emotionally adaptive game continuously adapts its mechanics to...
Emotion detection based on computer vision and remote extraction of user signals commonly rely on st...
Virtual Reality (VR) offers an alternative to complement physical or neurological rehabilitation bas...
New theories on emotion emphasize the tight boundaries among emotion, motivation and cognition: acco...