In the latest years at-home autonomous rehabilitation platforms have grown in popularity. Some of them allow patients to recover from their physical damages by playing exer-games, which are more enjoyable than classic rehabilitation. One of the main problems of this approach is the repetitive structure of the exer-games, since rehabilitation requires intensive training each day and patients could lose motivation if they are not enough entertained. We describe here few methods we recently implemented that can be used alongside with exer-games to make the platform more compelling and entertain the patient during the day-by-day rehabilitation cycle without losing motivation
The number of people who need or benefit from rehabilitation sessions is increasing over time. Howev...
Research findings indicate that intensive therapy is essential for achieving better outcome in post-...
Successful stroke rehabilitation relies on early, long-term, repetitive and intensive treatment. Rep...
We present here a comprehensive definition of therapeutic exergames from which a methodology to crea...
We present here a comprehensive definition of therapeutic exergames from which a methodology to crea...
Novel gaming devices, like the Nintendo balance board and the Microsoft Kinect, have opened the poss...
Conventional motor rehabilitation therapies followed bystroke survivors during their recovery pr...
Telerehabilitation is a branch of telemedicine that aims to rehabilitate the patient from remote, wi...
Exergames, as one might infer from the name, are a combination of exercise and games. As such, they ...
A major concern of public health authorities is to also encourage adults to be exposed to enriched e...
Physical and cognitive rehabilitation under the form of therapeutic videogames has been growing in p...
International audienceMotor rehabilitation exercises require recurrent repetitions to enhance patien...
This paper presents a modular approach to generic exergame design that combines custom physical exer...
This paper presents initial concepts and formative evaluation results from a research (REHAB@HOME) i...
This paper presents initial concepts from the REHAB@HOME project investigating the patient-centered ...
The number of people who need or benefit from rehabilitation sessions is increasing over time. Howev...
Research findings indicate that intensive therapy is essential for achieving better outcome in post-...
Successful stroke rehabilitation relies on early, long-term, repetitive and intensive treatment. Rep...
We present here a comprehensive definition of therapeutic exergames from which a methodology to crea...
We present here a comprehensive definition of therapeutic exergames from which a methodology to crea...
Novel gaming devices, like the Nintendo balance board and the Microsoft Kinect, have opened the poss...
Conventional motor rehabilitation therapies followed bystroke survivors during their recovery pr...
Telerehabilitation is a branch of telemedicine that aims to rehabilitate the patient from remote, wi...
Exergames, as one might infer from the name, are a combination of exercise and games. As such, they ...
A major concern of public health authorities is to also encourage adults to be exposed to enriched e...
Physical and cognitive rehabilitation under the form of therapeutic videogames has been growing in p...
International audienceMotor rehabilitation exercises require recurrent repetitions to enhance patien...
This paper presents a modular approach to generic exergame design that combines custom physical exer...
This paper presents initial concepts and formative evaluation results from a research (REHAB@HOME) i...
This paper presents initial concepts from the REHAB@HOME project investigating the patient-centered ...
The number of people who need or benefit from rehabilitation sessions is increasing over time. Howev...
Research findings indicate that intensive therapy is essential for achieving better outcome in post-...
Successful stroke rehabilitation relies on early, long-term, repetitive and intensive treatment. Rep...