In the last decade there has been a growing concern about dysfunctional use of technologies including Internet Gaming Disorder (IGD) a condition that requires further research before its consideration as a formal disorder in the DSM-5. Adolescents are more likely to exhibit risk-taking behaviors and difficulties in emotion regulation. The association between IGD and mental health has been explored across a range of studies. However, few studies have been conducted to examine the relation between IGD and somatic symptoms in adolescence. The aim of this study was to investigate the mediating role of somatic symptoms in the relationship between depressive symptomatology and problematic videogame use in a non clinical adolescent population. 333...
Background: Video games and social media have become an ubiquitous part of our society. Video games ...
The addictive use of video games is recognized as a problem with clinical relevance and is included ...
Objective: Problematic video-gaming or social media use may seriously affect adolescents’ health sta...
While the relationships between videogame use and negative consequences are debated, the relationshi...
Internet gaming disorder (IGD) has been related to a wide range of detrimental psychological and hea...
Background: Internet gaming disorder (IGD) is highlighted as a condition for further study in the Di...
Abstract Background: Today, due to developing communicative technologies, computer games and other ...
The primary aim of the study was to understand the phenomenon of pathological videogaming by identif...
Background Frequent use of screen-based devices could be a modifiable risk factor for adolescent dep...
Internet gaming disorder (IGD) has been related to a wide range of detrimental psychological and hea...
The inclusion of Internet Gaming Disorder in the appendix of the updated version of the Diagnostic a...
First online: 15 February 2016Adolescents are known to be an at-risk population for developing Inter...
The inclusion of Internet Gaming Disorder in the appendix of the updated version of the Diagnostic a...
Research indicates that Few studies have studieda link between game addiction and emotional disorder...
As video games experience a rise in popularity, the issues of participating in this hobby become mor...
Background: Video games and social media have become an ubiquitous part of our society. Video games ...
The addictive use of video games is recognized as a problem with clinical relevance and is included ...
Objective: Problematic video-gaming or social media use may seriously affect adolescents’ health sta...
While the relationships between videogame use and negative consequences are debated, the relationshi...
Internet gaming disorder (IGD) has been related to a wide range of detrimental psychological and hea...
Background: Internet gaming disorder (IGD) is highlighted as a condition for further study in the Di...
Abstract Background: Today, due to developing communicative technologies, computer games and other ...
The primary aim of the study was to understand the phenomenon of pathological videogaming by identif...
Background Frequent use of screen-based devices could be a modifiable risk factor for adolescent dep...
Internet gaming disorder (IGD) has been related to a wide range of detrimental psychological and hea...
The inclusion of Internet Gaming Disorder in the appendix of the updated version of the Diagnostic a...
First online: 15 February 2016Adolescents are known to be an at-risk population for developing Inter...
The inclusion of Internet Gaming Disorder in the appendix of the updated version of the Diagnostic a...
Research indicates that Few studies have studieda link between game addiction and emotional disorder...
As video games experience a rise in popularity, the issues of participating in this hobby become mor...
Background: Video games and social media have become an ubiquitous part of our society. Video games ...
The addictive use of video games is recognized as a problem with clinical relevance and is included ...
Objective: Problematic video-gaming or social media use may seriously affect adolescents’ health sta...