The research consisted in having an Actionbound mobile hunt for A1 learners of Dutch designed by a group of language Student Teachers (STs) within the framework of a second year course on foreign language teaching. The game was then implemented with two groups of fifth grade primary school pupils during their visit of the Hergé Museum in Louvain-la-Neuve, Belgium. These two steps allowed our multidisciplinary research team to analyse the use of the app from the perspective of not only the players but also the creators of the game. Research data was collected throughout the study via questionnaires, observations, and a focus group. A qualitative analysis of the STs’ data allowed us to establish their digital profiles, thereby situating each ...
Educational games provide an interesting concept of merging work and play together. As mobile games ...
This study aimed at a user centric design of a hybrid book concept for elementary schools. The user ...
Using mobile games in education combines situated and active learning with fun in a potentially exce...
The research consisted in having an Actionbound mobile hunt for A1 learners of Dutch designed by a g...
In the last decade, a huge number of studies on game-based learning have revolutionized education an...
As part of a government project aiming to collect and select educational tools for the language clas...
Recently, game-based learning and mobile learning have become increasingly important for their signi...
Mobile devices are part of modern societies’ day-to-day life. They have been explored for learning p...
Our qualitative study seeks, thanks to a mixed-methods approach, to measure the level of acquisition...
In this thesis we are presenting a design-based research aimed to extend an existing mobile-based en...
Schools have adopted digital technologies as a strategy for learning and teaching activities because...
The advances in technologies offer an effective platform for educational activities. For example, ga...
The present contribution is situated in the framework of a broad government project (entitled Pacte ...
Over the years, the technology integration has been increasingly evident in the higher education ins...
This research paper is based on the software that was prototyped in order to increase students' inte...
Educational games provide an interesting concept of merging work and play together. As mobile games ...
This study aimed at a user centric design of a hybrid book concept for elementary schools. The user ...
Using mobile games in education combines situated and active learning with fun in a potentially exce...
The research consisted in having an Actionbound mobile hunt for A1 learners of Dutch designed by a g...
In the last decade, a huge number of studies on game-based learning have revolutionized education an...
As part of a government project aiming to collect and select educational tools for the language clas...
Recently, game-based learning and mobile learning have become increasingly important for their signi...
Mobile devices are part of modern societies’ day-to-day life. They have been explored for learning p...
Our qualitative study seeks, thanks to a mixed-methods approach, to measure the level of acquisition...
In this thesis we are presenting a design-based research aimed to extend an existing mobile-based en...
Schools have adopted digital technologies as a strategy for learning and teaching activities because...
The advances in technologies offer an effective platform for educational activities. For example, ga...
The present contribution is situated in the framework of a broad government project (entitled Pacte ...
Over the years, the technology integration has been increasingly evident in the higher education ins...
This research paper is based on the software that was prototyped in order to increase students' inte...
Educational games provide an interesting concept of merging work and play together. As mobile games ...
This study aimed at a user centric design of a hybrid book concept for elementary schools. The user ...
Using mobile games in education combines situated and active learning with fun in a potentially exce...