Fulldome is an immersive half-spherical video format utilized mainly in planetariums which is often combined with spatial audio playback. This combination on one hand offers new ways of perceiving sound in space and on the other hand helps enhancing fulldome productions with audiovisual synergy. However, audio production for fulldome video poses some technical and artistic challenges. Limited time slots and resources seldom allow to work on sound productions inside a planetarium directly. Likewise, the various spatial audio technologies provide the user with fairly different approaches to create, position and move sounds in space. This paper investigates three different approaches to create spatial audio content for fulldome productions in ...
Spatial audio is enjoying a surge in attention in both scene and object based paradigms, due to the ...
In immersive and interactive audio-visual content, there is very significant scope for spatial misal...
This paper describes large scale implementations of spatial audio systems which focus on the present...
Fulldome is an immersive half-spherical video format utilized mainly in planetariums which is often ...
Techniques for recording and reproducing an authentic immersive 3D audio experience are evolving rap...
Euronoise 2018 paper. The past decade has seen an increase in the demand of 3D audio-visual material...
Spatial sound and interactivity are key elements of investigation at the Sound And Music Computing m...
In this paper we present the design processes of a spatial audio system for Surround Video. Surround...
This presentation introduces two different research projects dealing with 3D audio for 3D-stereoscop...
This paper will consist of a historical survey of surround sound, followed by an explanation of popu...
In this article, a systematic overview of various recording and reproduction techniques for spatial ...
It has been only a little more than ten years since the introduction in planetaria of digital projec...
Sound design with the goal of immersion is not new, however, sound design for Immersive Media Experi...
Research into spatial sound requires the use of a speaker array capable of reproducing sounds around...
Planetariums have been home to spatial visual music for over sixty years. Advanced technology in spa...
Spatial audio is enjoying a surge in attention in both scene and object based paradigms, due to the ...
In immersive and interactive audio-visual content, there is very significant scope for spatial misal...
This paper describes large scale implementations of spatial audio systems which focus on the present...
Fulldome is an immersive half-spherical video format utilized mainly in planetariums which is often ...
Techniques for recording and reproducing an authentic immersive 3D audio experience are evolving rap...
Euronoise 2018 paper. The past decade has seen an increase in the demand of 3D audio-visual material...
Spatial sound and interactivity are key elements of investigation at the Sound And Music Computing m...
In this paper we present the design processes of a spatial audio system for Surround Video. Surround...
This presentation introduces two different research projects dealing with 3D audio for 3D-stereoscop...
This paper will consist of a historical survey of surround sound, followed by an explanation of popu...
In this article, a systematic overview of various recording and reproduction techniques for spatial ...
It has been only a little more than ten years since the introduction in planetaria of digital projec...
Sound design with the goal of immersion is not new, however, sound design for Immersive Media Experi...
Research into spatial sound requires the use of a speaker array capable of reproducing sounds around...
Planetariums have been home to spatial visual music for over sixty years. Advanced technology in spa...
Spatial audio is enjoying a surge in attention in both scene and object based paradigms, due to the ...
In immersive and interactive audio-visual content, there is very significant scope for spatial misal...
This paper describes large scale implementations of spatial audio systems which focus on the present...