[EN] Audiovisual content as a learning tool has been incorporated extensively into lecture classes. Emotion-cognition is intrinsic to the functioning of the human brain, and therefore can explain the acquisition of knowledge and competencies in the educational field, and more specifically, the transformative impact on digital natives. Advances in the study of the brain have allowed for quantitative measurement of attentional (EDL) and emotional (EDR) terms. The objective of this article is to analyze and evaluate the correlation between attention and emotion during the viewing of two videos shown in a classroom in the academic space of a university. The method consisted of recording the electrodermal activity of various groups of Audiovisua...
Short-term memory can be defined as the capacity for holding a small amount of information in mind i...
[EN] Neurotechnologies are those technologies aimed to study the nervous system, or to improve its f...
[EN] Augmented Reality (AR) has become a mainstream technology in the development of solutions for r...
[EN] Digitisation processes of movable heritage are becoming increasingly popular to document the ar...
[EN] The need to adapt classroom materials to maintain students’ interest to learn the subject matte...
[EN] In the European Space of Higher Education, the cultural features of the millennials, the develo...
[ES] Vivimos en una sociedad conectada, donde el uso de Internet ha crecido considerablemente en los...
[ES] Leer y escribir para aprender contenidos disciplinares implica poder apropiarse, paulatinamente...
[EN] This work will take the innovation transversal competence a skill to create, introduce, adapt a...
[EN] Autism spectrum disorder (ASD) is mostly diagnosed according to behavioral symptoms in sensory,...
[EN] In recent decades, Higher Education has undergone a gradual but progressive transformation worl...
[EN] The current digital technologies development makes it possible to apply new forms of studying h...
Understanding why kids continue to engage or not to engage in physical activity is important to all ...
[EN] In the field of virtual reality (VR), many efforts have been made to analyze presence, the sens...
[EN] Virtual learning environments are growing in importance as fast as e-learning is becoming highl...
Short-term memory can be defined as the capacity for holding a small amount of information in mind i...
[EN] Neurotechnologies are those technologies aimed to study the nervous system, or to improve its f...
[EN] Augmented Reality (AR) has become a mainstream technology in the development of solutions for r...
[EN] Digitisation processes of movable heritage are becoming increasingly popular to document the ar...
[EN] The need to adapt classroom materials to maintain students’ interest to learn the subject matte...
[EN] In the European Space of Higher Education, the cultural features of the millennials, the develo...
[ES] Vivimos en una sociedad conectada, donde el uso de Internet ha crecido considerablemente en los...
[ES] Leer y escribir para aprender contenidos disciplinares implica poder apropiarse, paulatinamente...
[EN] This work will take the innovation transversal competence a skill to create, introduce, adapt a...
[EN] Autism spectrum disorder (ASD) is mostly diagnosed according to behavioral symptoms in sensory,...
[EN] In recent decades, Higher Education has undergone a gradual but progressive transformation worl...
[EN] The current digital technologies development makes it possible to apply new forms of studying h...
Understanding why kids continue to engage or not to engage in physical activity is important to all ...
[EN] In the field of virtual reality (VR), many efforts have been made to analyze presence, the sens...
[EN] Virtual learning environments are growing in importance as fast as e-learning is becoming highl...
Short-term memory can be defined as the capacity for holding a small amount of information in mind i...
[EN] Neurotechnologies are those technologies aimed to study the nervous system, or to improve its f...
[EN] Augmented Reality (AR) has become a mainstream technology in the development of solutions for r...